Earlier quoted context omitted.
There are many problems with your resume, and lack of fancy design is not one of them. - Half of your CV is empty space - Dates are formatted really badly, no one would be able to get a good grasp on your project and work timeline quickly - You have a game project that spans several years, and you sum it up into one sentence. Why are you doing that? It's one of your main selling points, and you don't expand enough on…
If I got this resume from a junior I would hire them assuming the interview went decently. Half is empty - just graduated, can't expect that much stuff to put there. Maybe I should have expanded more on the game but I was getting the impression nobody cared that much about personal projects. The very first two things you do with a resume are match up the list of technical skills with the list of tech in your position…
Education on the top is a waste of most anybody's time, let it be on the top only if you have no work experience (and if that's the case, yikes).
I don't care about language/skillset checklists, because that's not what I hire for. Especially with no indication of relative strength or accomplishments with them - if I need a specific skill I'll happily scroll to see if it's there or not, but I want to see an actual story about this person's career and interests, not a set of "fill in the blank" stuff that every graduate has:
* woo high school and a college degree great, that's not something we're going to talk about
* version control, editors, etc are table stakes
Why is all of the experience effectively unscanable (by eye)? Prose-first, no easy way to separate by date, by project, or position held?
A resume doesn't have to be a thesis in print design, but I think you'd do well to consider the feedback you're receiving in this thread and that you alluded to receiving before - this resume isn't advertising anything to me and it's work for me to construct a coherent story about why this candidate is a strong fit for hiring.