Google nabs Square Enix and other game developers for native client Chrome games
11–20 of 47 posts
Re: Google nabs Square Enix and other game developers for native client Chrome games
#12There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#13There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#14There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
NaCl uses the NPAPI which is pretty standard, it's used for flash for example and is supported by Firefox, Opera and webkit. This means NaCl could be plugged in those browsers without being reimplemented.
Will not be unless they have no choice to survive. Google knows that, everyone knows that.
Not a web standard.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#15There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
NaCl uses the NPAPI which is pretty standard, it's used for flash for example and is supported by Firefox, Opera and webkit. This means NaCl could be plugged in those browsers without being reimplemented.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#16There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
The major difference being that Microsoft has a history of anticompetitive behavior and google does not. Your unfounded wharrgarble is noted, though.
They do open up a lot of stuff, and provide a lot of free stuff too. They have a lot of talented people as well.
But their base strategy is to control our most powerful tool. For that you need to kill standards. And hey, talented people sure know how to put things on the right balance, at the right time.
I'm not sure who you think can compete with Google. For most people "the internet" is Google.com.
Google.com tells you to get Chrome.
Most top 10 downloaded software bundle Chrome, often with default optin and even default launch.
Companies which aren't big enough to fight are bought out.
See a trend?
What's funny is that my comment gets back to 0 or 1 then back to minus and so on.
What it shows is that this is controversial and many actually agree with my "wharrgarble". Maybe you should give it a deeper though. We'd be better in 5 years from now, if everyone though about such things with a little more criticism.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#17Earlier quoted context omitted.
Bastion runs on Mono, and Mono runs on native client (including the JIT, which required some special work in native client itself). Actually all three apps they demo'd running on native client were also running on Mono!
Do you know what the solution was for XNA? The last time I checked, all the Mono XNA ports were in miserable shape. Considering Bastion makes use of shaders and mixed mode 2d/3d rendering, it seems like it must be running on a high quality port of a large portion of the XNA stack.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#18There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
The major difference being that Microsoft has a history of anticompetitive behavior and google does not. Your unfounded wharrgarble is noted, though.
Google is using their muscle to push for the adoption of a Google-exclusive technology in browsers that Google's competitors have said they cannot support because it is not truly open. If you can't see that this is embrace, extend & extinguish in action, then you're either naive or your memory is too short.
Re: Google nabs Square Enix and other game developers for native client Chrome games
#19There you go: Google's embrace, extend, extinguish. Just like MS, but with better cover. "Its open!" Of course, no one else will implement.
NaCl uses the NPAPI which is pretty standard, it's used for flash for example and is supported by Firefox, Opera and webkit. This means NaCl could be plugged in those browsers without being reimplemented.
No, wait...
Re: Google nabs Square Enix and other game developers for native client Chrome games
#20Earlier quoted context omitted.
NaCl uses the NPAPI which is pretty standard, it's used for flash for example and is supported by Firefox, Opera and webkit. This means NaCl could be plugged in those browsers without being reimplemented.
For now, that is true. However, NaCl is moving to the Pepper API, which is a proprietary Chrome API for plugins.
You keep using that word. I do not think it means what you think it means. From Wikipedia:
"""Proprietary software is computer software licensed under exclusive legal right of the copyright holder. The licensee is given the right to use the software under certain conditions, while restricted from other uses, such as modification, further distribution, or reverse engineering."""
Nothing of this applies to Pepper API or NaCl. Mozilla can implement Pepper API and NaCl or can even just take NaCl as whole because it is, oh boy, oh boy, open source with a permissive license.