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Regarding your point though, my spellchecking sense is telling me the author probably meant to type: "...that’s too often our mental image of “working” " .
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Quoted post unavailable.
Regarding your point though, my spellchecking sense is telling me the author probably meant to type: "...that’s too often our mental image of “working” " .
As far as collaborative creativity, that's a whole other thing. The challenge is that often everyone has somewhat different goals, assumptions, and knowledge.
That's a reason that solo development can be an advantage. Component-based systems might help to some degree.
Bill: "There's nothing to do."
Boss: "Well, you pretend like you're working."
Perhaps the biggest sink on the economy and environment is perfomative work that David Graeber calls "bullshit jobs". Commuting 100 miles to sit in an office to be seen to perform is tragic and borne of insecurity of both manager and worker colluding in a game.
I think what constitutes work exists at a deep, invisible level that approximates to something like loyalty or duty. It is whether one holds the task/company in mind. And it happens 24/7.
Some of the most important work I've done for clients happened while out walking, or shopping. I've cut short social events or vacations to rush back and test an idea I had.
Problem is, you can't measure that. And even if you could, I wouldn't let you. It's a private space. The more any "boss" tries to intrude, observe or manage that process, the faster it evaporates.
That's not to say that structured tools, planning, presentation and other forms of explicating and evidence aren't part of work. They're just not the most important parts, and actually play very little role in the big leaps and "paradigm shifts" in creative work.
By "problem" I mean problem for someone whose only role is to monitor and report what others do. "I'm still thinking about it" is something they don't want to hear.
Performative work is a disaster. I worked in a stuffy IT office of a company before I got my degree and became a software engineer. It took YEARS to deprogram performative work. I still hide when I take a nap. I suspect that if my current company found out I was sleeping on the job they'd still be upset with me. However, my output is so good the results speak for themselves. It would be difficult to fire me for napping.
Also: this is why hourly billing is pointless. You bill for the low value activity and can't bill for the high value activity.
Boss: "Hicks, how come you're not working." Bill: "There's nothing to do." Boss: "Well, you pretend like you're working." Perhaps the biggest sink on the economy and environment is perfomative work that David Graeber calls "bullshit jobs". Commuting 100 miles to sit in an office to be seen to perform is tragic and borne of insecurity of both manager and worker colluding in a game. I think what constitutes work exists…
For years (5+), at my job there's often nothing to do, so after lunch I just go home, and declare 4 hours worked that day (8-12, instead of normal 8) at the end of a month. Of 5 of us employees I am the only one doing that. Never once has my boss confronted me about it, neither subtracted from my full salary. I feel kinda blessed.
The interesting part is that most companies don’t want to keep learning even through this pandemic.
I see most of them as dinosaurs by now. Unexpected to be the case by many but soon to be extinct and replaced by smarter collectives, working towards their respective common goals.
The world desperately needs this kind of change on all decks.
We can’t stubbornly brute force ourselves out of this mess with the same kind of thinking that created it.
IMHO why companies don't push the 'step away and let the problem gestate in your brain' message is that it blurs the lines between 'payable time' and 'free time'. For my creative work, a lot of solutions occur in the evenings after I've clocked out. Since I'm developing solutions for work do they not owe me money for the hours worked?