A chill driving game with procedurally generate scenic landscapes
161–170 of 202 posts
Re: A chill driving game with procedurally generate scenic landscapes
#162Lovely countryside -- very evocative of winding country roads in the southern or midwestern USA -- but I get stressed out when driving even in a simulation; real world driving is worse, so I'm not feeling the "zen".
Re: A chill driving game with procedurally generate scenic landscapes
#163Earlier quoted context omitted.
You might have GPU acceleration turned off in your browser settings.
This has been an issue for a couple of people, yeah - I mention it in the FAQ but I'll probably make a more obvious warning when I detect a low FPS
Re: A chill driving game with procedurally generate scenic landscapes
#164Re: A chill driving game with procedurally generate scenic landscapes
#165Re: A chill driving game with procedurally generate scenic landscapes
#166Nice! Loved driving around and trying to break the physics. At first I was disappointed you couldn't leave the road until I found you just needed to use more speed + boost. After that I spent all the time driving off-road. I drove backwards at the start and clipped into some geometry, causing the car to gain a ton of vertical velocity and fly high into the air up to the clouds! When it dropped back down it bounced ar…
Re: A chill driving game with procedurally generate scenic landscapes
#167Re: A chill driving game with procedurally generate scenic landscapes
#168Re: A chill driving game with procedurally generate scenic landscapes
#169A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D
Anyway, good job, actually cool!
Re: A chill driving game with procedurally generate scenic landscapes
#170Very nice creation ! But sad that AZERTY keyboards are often forgotten in mini games. The game is not really playable outside QWERTY keyboards. (Arrow keys would be a good alternative too)
Rookie error on my part, apologies - I was needlessly agonising over having to make string comparisons in my input controller. This week I'll be refactoring it to use a map, and be adding some UI for remapping.