For anybody else on mobile, I found this video of it: https://youtu.be/mEDywA7aVLo
A chill driving game with procedurally generate scenic landscapes
131–140 of 202 posts
Re: A chill driving game with procedurally generate scenic landscapes
#132Re: A chill driving game with procedurally generate scenic landscapes
#133Earlier quoted context omitted.
The next location I add may well be a denser forest in the mountains - I'm picturing tunnels, fog, and snow at higher elevations. I don't plan to sell it, but you can follow my twitter for updates. I'd like to keep it freely available if I can :) https://twitter.com/anslogen
Made a KoFi contribution. Perhaps one of your "goals" can be to hit a level where you can keep it freely available?
Re: A chill driving game with procedurally generate scenic landscapes
#134Re: A chill driving game with procedurally generate scenic landscapes
#135Very nice creation ! But sad that AZERTY keyboards are often forgotten in mini games. The game is not really playable outside QWERTY keyboards. (Arrow keys would be a good alternative too)
Re: A chill driving game with procedurally generate scenic landscapes
#136Earlier quoted context omitted.
Sure, but if the title of the site is "slow roads" and it's billed as "slow and chill", then careening down a road with half your car in the oncoming traffic lane at 80 miles an hour by default is not a good default. It's a bit like a "ambient study music" site that plays darkstep with flashing lights when you press "just play me something to study to" =)
Ha, true. I'll see to making it a little less reckless, and probably give a setting to have it follow a lane, if it isn't too difficult. The idea of a "slow road" is more about taking the scenic route - back roads like these tend to have some of the highest speed limits, at least in the UK.
maybe you can add a self learning component. every time the vehicle bumps the barrier, it was going/accelerating to fast.
Re: A chill driving game with procedurally generate scenic landscapes
#137Very nice creation ! But sad that AZERTY keyboards are often forgotten in mini games. The game is not really playable outside QWERTY keyboards. (Arrow keys would be a good alternative too)
Re: A chill driving game with procedurally generate scenic landscapes
#138I really enjoyed these settings: - Autopilot on - Using the motor bike - Setting roads to "casual" - Season to summer - Cycle timer of 3 minutes - Setting cruise control to max 120 - Hitting "c" until you get complete first person view - View distance: Ultra - Detail: Ultra Very cool experience, sort of put me in a trance a bit.. and I can't quite put my finger on why!
Re: A chill driving game with procedurally generate scenic landscapes
#139This would be great for Rally racing games, since it's all about reacting to unknown terrain. Also, it would be better if mouse steering is damping impulse based, i.e. every frame the steering position exponentially decays, mouse position resets to center and the change is added as impulse on the steering position. sensitivity = max_ang / ( screenwidth/2 ) decay_rate = 6.0 frame(dt){ dx = mouse.x - center_pos mouse.r…
Thanks! I'll give that a go and at least add it as an optional alternative, if not the default :)