Man, I wanted something like this when I was a kid. (I liked it as an adult too, but I immediately drove off the road deliberately… just like I would have when I was 12)
A chill driving game with procedurally generate scenic landscapes
111–120 of 202 posts
Re: A chill driving game with procedurally generate scenic landscapes
#112Great idea, but landscape is not very realistic, I'm driving next to sea or huge lake going uphill, then driving further away from sea, all the time going uphill and after some time I'm back at coast at same elevation where I started while going all the time uphill and NEVER going downhill. Also why is autodrive driving in the middle of the road and not in the correct lane?
* You have a clear view of the road ahead
* You're wanting to drive fairly quickly, which is when this road positioning can helpRe: A chill driving game with procedurally generate scenic landscapes
#113https://i.imgur.com/YDyJa5g.png
(edit: It might be related to hitting slightly awkward terrain?)
(edit 2: Got it on video, though my commentary didn't get recorded for some reason) https://www.youtube.com/watch?v=f7U-qS7P2tI
Re: A chill driving game with procedurally generate scenic landscapes
#114A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D
Re: A chill driving game with procedurally generate scenic landscapes
#115A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D
That's ~130km/h for those on the other side of the world... which is a normal average speed on the Autobahn.
Re: A chill driving game with procedurally generate scenic landscapes
#116Re: A chill driving game with procedurally generate scenic landscapes
#117Really neat! My only complaint is that the handling is very sluggish. Also it might be nice to have a first-person vew, maybe the camera view contributes to the sluggish feeling. I love the procedurally-generated landscapes. It really captures the feeling of driving on unfamiliar roads. I'm curious how the physics works. Is this using raycast wheels? A couple of years ago I made a racing game for Oculus Quest using G…
Re: A chill driving game with procedurally generate scenic landscapes
#118A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D
That's ~130km/h for those on the other side of the world... which is a normal average speed on the Autobahn.
Re: A chill driving game with procedurally generate scenic landscapes
#119Earlier quoted context omitted.
There is a cruise control option to the lower right. You can choose a slower speed
Sure, but if the title of the site is "slow roads" and it's billed as "slow and chill", then careening down a road with half your car in the oncoming traffic lane at 80 miles an hour by default is not a good default. It's a bit like a "ambient study music" site that plays darkstep with flashing lights when you press "just play me something to study to" =)
Re: A chill driving game with procedurally generate scenic landscapes
#120The fall and winter modes are especially evocative. Winter with fog or winter with night reminded me so much of driving in Utah.