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A chill driving game with procedurally generate scenic landscapes

slowroads.io

91–100 of 202 posts

Re: A chill driving game with procedurally generate scenic landscapes

#91
This is a really minor detail, but — how long are the lane dashes? It looks like they're 50% white, 50% space, but in real life they are actually a lot longer and spaced a lot farther apart than most people think. A tiny detail to consider if you're going for realism.

Examples:

https://www.google.com/maps/@37.9700533,-121.9225333,59a,35y...

https://www.google.com/maps/@37.9700286,-121.9224894,3a,60y,...

Re: A chill driving game with procedurally generate scenic landscapes

#94
I appreciate the player is rewarded for going offroad. That was fun. :)

I noticed as I approached the edge that large square tiles started to show up (the terrain was still contiguous until I go all the way to the edge, but it divided into uniform-sized squares by increasingly-high dirt walls with no collision detection). I wonder what caused that?

Re: A chill driving game with procedurally generate scenic landscapes

#95

I appreciate the player is rewarded for going offroad. That was fun. :) I noticed as I approached the edge that large square tiles started to show up (the terrain was still contiguous until I go all the way to the edge, but it divided into uniform-sized squares by increasingly-high dirt walls with no collision detection). I wonder what caused that?

Reaching the edge of the world produced varying results:

- "The edge. What did you expect?"

- Going off the edge and seeing the terrain from off the edge.

- A crash.

Re: A chill driving game with procedurally generate scenic landscapes

#96
post #69

A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D

There is a cruise control option to the lower right. You can choose a slower speed

Sure, but if the title of the site is "slow roads" and it's billed as "slow and chill", then careening down a road with half your car in the oncoming traffic lane at 80 miles an hour by default is not a good default.

It's a bit like a "ambient study music" site that plays darkstep with flashing lights when you press "just play me something to study to" =)

Re: A chill driving game with procedurally generate scenic landscapes

#98

A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D

Just assume the roads are closed to everyone else but you, the VIP.

As for the speed, it’s nowhere near ‘i want to die’ reckless for those long sweepers and a lot of people do find the rhythm of that sort of driving to be relaxing. The other component is simply that the sensation of speed is always much lower than it would be in real life in these kind of things.

Re: A chill driving game with procedurally generate scenic landscapes

#99

A small note: 80 miles an hour on windy roads, driving in the middle of the road, is not slow and chill. That's "I want to die" fast and reckless... maybe have two autodrive settings. "slow and chill" going appropriate speeds and driving correctly (left/right toggle?) and "landscape zoomies" or something for what it currently does. Right now auto pilot is literally stress inducing =D

If you read "slow and chill" as an imperative, not adjectives, then it works just fine.
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