This would be great for Rally racing games, since it's all about reacting to unknown terrain. Also, it would be better if mouse steering is damping impulse based, i.e. every frame the steering position exponentially decays, mouse position resets to center and the change is added as impulse on the steering position. sensitivity = max_ang / ( screenwidth/2 ) decay_rate = 6.0 frame(dt){ dx = mouse.x - center_pos mouse.r…
Indeed, eventually you know the tracks by heart, so much so that you don't need the pacing notes anymore. I'm surprised nobody thought of using procedural generation here.
It's not exactly true that you react to unknown terrain, though, because IRL there's reckons in order to make pace notes, and I suspect that rally races tend to happen more-or-less on the same roads.
PS: actually someone did think about using procgen for rally games: https://www.racedepartment.com/downloads/procedurally-genera...