How Rust 1.64 became faster on Windows
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How Rust 1.64 became faster on Windows
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Re: How Rust 1.64 became faster on Windows
#2Re: How Rust 1.64 became faster on Windows
#3It's great to see every speed up :)
Re: How Rust 1.64 became faster on Windows
#4It's great to see every speed up :)
I think your comments are being suppressed, they're all removed after you post. You might check on that.
Look at the [dead] section
Re: How Rust 1.64 became faster on Windows
#5Re: How Rust 1.64 became faster on Windows
#6From what I understood: Criterion was the gold standard, but there is a built-in benchmark suite but that is only supported in Nightly.
What’s the difference?
Re: How Rust 1.64 became faster on Windows
#7Re: How Rust 1.64 became faster on Windows
#8What is the common consensus on benchmarking test suites in Rust? From what I understood: Criterion was the gold standard, but there is a built-in benchmark suite but that is only supported in Nightly. What’s the difference?
Pros for Criterion over the stdlib: https://github.com/bheisler/criterion.rs#features
Downsides of Criterion: https://bheisler.github.io/criterion.rs/book/user_guide/know...
Re: How Rust 1.64 became faster on Windows
#9Re: How Rust 1.64 became faster on Windows
#10What sort of work is OS specific, or language specific?
I’ve used PGO before, but I’m not familiar with the details.