A chill driving game with procedurally generate scenic landscapes
1–10 of 202 posts
Re: A chill driving game with procedurally generate scenic landscapes
#2Re: A chill driving game with procedurally generate scenic landscapes
#3Re: A chill driving game with procedurally generate scenic landscapes
#4Re: A chill driving game with procedurally generate scenic landscapes
#5Edit: Seems there's actually a way to support the developer on Ko-Fi: https://ko-fi.com/slowroads
Edit 2: Also props for good optimisation, it runs flawlessly on my M1 Macbook even on the highest setting.
Re: A chill driving game with procedurally generate scenic landscapes
#6This is very lovely and really relaxing (aside from the crazy speeds the autodrive goes at haha). Kudos to the creator! Btw if you haven't tried the numerous options to change weather, time of day, vehicle and even planet, go for it! There's a surprising amount of options
OH! I'm just finding out that there's a lock that's next to the speedometer that limits how fast the car goes! Damn this is so neat!
Re: A chill driving game with procedurally generate scenic landscapes
#7Wow, I didn't expect I will like this as much as I did. This is a really neat idea and could probably be turned into an actual product. If the author added some more content (like some landmarks sprinkled on the landscape every now and then, possibly some varied terrain eg. bridges over rivers, cities/villages, windmills, dams, maybe some simple wildlife, etc.) and released it on PS4/PS5 for few bucks I can imagine i…
I'm not sure I want cities but I agree with adding a few villages and landmarks
Re: A chill driving game with procedurally generate scenic landscapes
#8Wow, I didn't expect I will like this as much as I did. This is a really neat idea and could probably be turned into an actual product. If the author added some more content (like some landmarks sprinkled on the landscape every now and then, possibly some varied terrain eg. bridges over rivers, cities/villages, windmills, dams, maybe some simple wildlife, etc.) and released it on PS4/PS5 for few bucks I can imagine i…
It actually does generate bridges over bodies of water. If the road goes over a lake/river, it creates a simple bridge over it. I'm not sure if there are other bridge types I'm not sure I want cities but I agree with adding a few villages and landmarks
Re: A chill driving game with procedurally generate scenic landscapes
#9Re: A chill driving game with procedurally generate scenic landscapes
#10Also, it would be better if mouse steering is damping impulse based, i.e. every frame the steering position exponentially decays, mouse position resets to center and the change is added as impulse on the steering position.
sensitivity = max_ang / ( screenwidth/2 )
decay_rate = 6.0
frame(dt){
dx = mouse.x - center_pos
mouse.reset()
steer_ang += dx*sensitivity
steer_ang.clamp(-max_ang,max_ang)
steer_ang *= exp(-decay_rate * dt)
}