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It's really interesting to see all of this visualized. I used to do a subset of these things when I used to reverse engineer games. Reverse engineering all the object structures, injecting a DLL, pointing at those objects and then exposing them via lua or angelscript. Maybe making an interactive REPL like thing so I could play around with things. I wonder if instead of binding to lua/angelscript, you could instead so…
You can already connect Glamorous Toolkit to JS and Python to work with objects exposed by their runtimes :)
Docs link: https://gtoolkit.com/docs/