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OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

openrct2.org

41–50 of 70 posts

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#41
post #23

This looks pretty great. I’ve been meaning to get back into RCT2. Does OpenRCT2 _feel_ like the original?

Yes. It’s basically pixel perfect, except that you can enable various improvements.

For instance: RCT2 used a single byte to store many values.

Some of these were reasonable (like the number of cars on a ride).

Others weren’t… like the number of guests in a queue. When it hit 255 additional guests would refuse to enter the line.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#43
It's weird to see genres come and go. Back then it felt like there was a "Tycoon" game for almost everything (well, most of them were fairly terrible, but still...).

TTD was always closer to my heart though really, that and the original Zoo Tycoon. I almost wish there'd be something like this for Zoo Tycoon, while Planet Zoo has some really nice attention to detail with the animals the level of design tuning you can do with scenery / buildings feels a bit overwhelming.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#44
post #9
post #6

> OpenRCT2 requires the original RollerCoaster Tycoon 2 game files

The way they have been working on this has been interesting. Rather than a from scratch approach, they started with the original game and over time replaced component by component the original game bits with open source replacements.

I think this is the go-to approach for most of these kind of projects. You decompile it and then start refactoring it into C-functions and such that make sense. That this game was originally written in assembly probably helped a lot making the disassemby readable.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#46
post #39

At work I say "the ride never ends" everytime some ongoing issue or everyday shenanigan happens. My colleagues kinda interpreted that as something I say but they have no idea its a reference to Mr Bones Wild ride which is RCT2 meme.

Because you’re butchering the line. It’s “I want to get off ”

One of the lines from the original meme is "I want to get off Mr. Bones' wild ride.", but "Mr. Bones says: The ride never ends!" also features which the parent comment is probably referring to.

If you're going to confidently state someone is misquoting something you should probably make sure they are quoting what you think they are quoting.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#47
post #46
post #39

Earlier quoted context omitted.

Because you’re butchering the line. It’s “I want to get off ”

One of the lines from the original meme is "I want to get off Mr. Bones' wild ride.", but "Mr. Bones says: The ride never ends!" also features which the parent comment is probably referring to. If you're going to confidently state someone is misquoting something you should probably make sure they are quoting what you think they are quoting.

The second formation doesn’t exist in the game

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#48
post #38

I played RCT2 many years ago. But what was most notable was that it had a DST bug that lost all your progress when daylight savings time changed. But the game was great. Just I had to play some levels twice.

That was RCT1, and they released a patch quite quickly... I mean, at max half a year after the game released, obviously.

Now that you mention that again, I wonder what the underlying issue here was. Nothing in the game depends on the real time clock, and more importantly, how does reloading the saved progress at an arbitrary point in the future break things? I do remember though that poking around the game files I couldn't figure out back then where the progress is stored at all. When I moved to a new machine, I reinstalled the game and then copied over everything from the old machine, basically replacing the entire game, and still all progress was lost. I could still load the individual save games though–which I always saved right after passing the scenario, so nothing happened. Luckily I was only 4 or 5 parks in, so from then on I made sure to save individual scenarios right before passing them, never after, so the win condition would trigger again after loading them.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#49
post #27

Earlier quoted context omitted.

Parkitect is the modern spiritual successor to rct1+2, while Planet Coaster is more like 3. The thing I (and some others) don't like about Rct3+planet coaster is that they're park painters where they're more focused on decoration and making a pretty park and the game is trivially easy, vs rct1+2 and parkitect where you generally have to put some work into making a profitable park and there's a bit more focus on the m…

I watch some planet coaster on YouTube and it blows my mind watching the park painters. I can’t do much more than plop down existing models.

Same with some of the City Skylines Youtubers ... I barely can get a functioning traffic network running (without despawning of vehicles) and then there are those who spend ages placing little bushes along the highways because it looks nicer.

Re: OpenRCT2: Open-source implementation of RollerCoaster Tycoon 2 with new features

#50

Earlier quoted context omitted.

Parkitect is the modern spiritual successor to rct1+2, while Planet Coaster is more like 3. The thing I (and some others) don't like about Rct3+planet coaster is that they're park painters where they're more focused on decoration and making a pretty park and the game is trivially easy, vs rct1+2 and parkitect where you generally have to put some work into making a profitable park and there's a bit more focus on the m…

I came here to find an excuse to mention Parkitect. Controlling the sight-lines of your park to hide employee pathways and deliveries in order to be more Disney-like is a great feature. Simultaneously fun and infuriating.

Eh, just slap blank beige walls everywhere and the peeps are happy. Obviously the game can't be expected to rate aesthetics, but the excitement of making a nice park is a bit lessened when you know that a beige solid wall would have done the same job.

Another thing I really don't like about Parkitect is that the physics feel too slow. The coasters don't have the same sense of speed as in Planet Coaster or RCT1 and I think a big part of the reason is the oversized peeps. Which is a shame, because regardless of what I said above, I actually like Parkitect's scenery and ride building the best.

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