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Wargame: LaTeX package to prepare hex'n'counter wargames

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Re: Wargame: LaTeX package to prepare hex'n'counter wargames

#22

On a related note, does anyone know of a Javascript/Typescript library (or framework) for doing hex-based wargaming on the web platform? Something that draws the maps, allows the user to give orders and move the units around, and resolves combat etc?

Vassal is not exactly what you are asking for (not web based for example) and it does not generate maps or counters, you have to create your own and import them. But it does allow players to share a screen, move counters, and play a game over internet. This is known by most wargamers, so my apologies if I am pointing out the obvious,. https://vassalengine.org/

It wasn't known to me. It is now, thanks!

Re: Wargame: LaTeX package to prepare hex'n'counter wargames

#23
post #6
post #4

What makes LaTeX so horrible to use (for me) is the need to use packages for seemingly simple things which have weird dependencies and error messages only experienced users know how to deal with. This package is just one more layer of absurdity to me. Why does everything have to be solved with overly complex packages? Graphics are a thing for a reason. Am I alone in this?

So it sounds like you're asking for a package where you get (basically) the ability to draw lines, circles, textures, etc.: the basic graphics primitives. Here's my question to you: would you really want to build a hex map at that level? To me, that just seems an awful lack of abstraction. It's one thing if everything you do is a one-off figure, but for this you really want something that packages it together in a wa…

Sorry I was unclear, by graphics I meant it literary. SVGs, JPGs etc.

Re: Wargame: LaTeX package to prepare hex'n'counter wargames

#25
post #9

Are there any examples of maps generated with this? edit: https://gitlab.com/wargames_tex/afrikakorps_tex/-/jobs/30824... Their gitlab has some, looks beautiful!

The tutorial included with the package's documentation also contains some examples: https://ctan.org/tex-archive/macros/latex/contrib/wargame/do... (Also, it's wonderful to see a package author provide both a reference document and a tutorial.)

Some of the ctan packages have absolutely insane manuals

https://ctan.math.illinois.edu/info/memdesign/memdesign.pdf Isn’t even the manual for memoir

Re: Wargame: LaTeX package to prepare hex'n'counter wargames

#27
post #4

What makes LaTeX so horrible to use (for me) is the need to use packages for seemingly simple things which have weird dependencies and error messages only experienced users know how to deal with. This package is just one more layer of absurdity to me. Why does everything have to be solved with overly complex packages? Graphics are a thing for a reason. Am I alone in this?

Use METAPOST inside lualatex?

https://tex.stackexchange.com/questions/144191/lualatex-and-...

Re: Wargame: LaTeX package to prepare hex'n'counter wargames

#28
post #23
post #6

Earlier quoted context omitted.

So it sounds like you're asking for a package where you get (basically) the ability to draw lines, circles, textures, etc.: the basic graphics primitives. Here's my question to you: would you really want to build a hex map at that level? To me, that just seems an awful lack of abstraction. It's one thing if everything you do is a one-off figure, but for this you really want something that packages it together in a wa…

Sorry I was unclear, by graphics I meant it literary. SVGs, JPGs etc.

\usepackage{graphicx}
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