If you have not yet seen this site, please free a couple of hours and browse through archives, it's the best educational material I have ever seen! https://ciechanow.ski/archives/
Any idea what framework (if any) this is written in?
Sound
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#25+1 for the recommendation for "The Scientist and Engineer's Guide to Digital Signal Processing" by Steven W. Smith. I spoke to Steven many years ago about his putting all of the book PDFs online for free and since then have recommended at least 5 university libraries to buy it because the students could get free copies of a great book that can be referenced in the library. FWIW the The Scientist and Engineer's Guide…
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#27If you have not yet seen this site, please free a couple of hours and browse through archives, it's the best educational material I have ever seen! https://ciechanow.ski/archives/
Any idea what framework (if any) this is written in?
Re: Sound
#28Re: Sound
#29I love the web audio API. I've been making a game where the theme is "I don't do art" so my assets are CSS, emojis, and manually made sounds using frequency and sinewaves and such. The one lesson I learned the hard way is that if you run a full-volume sine wave long enough you can permanently destroy your laptop speakers.
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#30One thing that surprised me the first time I learned it is how 'dense' air is under normal circumstances. The 'mean free path' is the mean distance that a particle travels before changing velocity (typ due to collision). The mean free path of atmospheric air at standard pressure is ~65 nanometers, with ~2x10^19 (20 billion billion) molecules per cubic centimeter experiencing about 10^33 collisions per second. This is roughly the volume of an adult's ear canal.