Sound
ciechanow.ski
Sound
1–10 of 222 posts
Re: Sound
#2Re: Sound
#3Seeing there's a new Bartosz Ciechanowski explainer might be my one exception to this rule.
Re: Sound
#4The one lesson I learned the hard way is that if you run a full-volume sine wave long enough you can permanently destroy your laptop speakers.
Re: Sound
#5I love the web audio API. I've been making a game where the theme is "I don't do art" so my assets are CSS, emojis, and manually made sounds using frequency and sinewaves and such. The one lesson I learned the hard way is that if you run a full-volume sine wave long enough you can permanently destroy your laptop speakers.
Re: Sound
#6Amazing content as always otherwise.
Re: Sound
#7Re: Sound
#8I love the web audio API. I've been making a game where the theme is "I don't do art" so my assets are CSS, emojis, and manually made sounds using frequency and sinewaves and such. The one lesson I learned the hard way is that if you run a full-volume sine wave long enough you can permanently destroy your laptop speakers.
Minutes? Hours?
Re: Sound
#9I love the web audio API. I've been making a game where the theme is "I don't do art" so my assets are CSS, emojis, and manually made sounds using frequency and sinewaves and such. The one lesson I learned the hard way is that if you run a full-volume sine wave long enough you can permanently destroy your laptop speakers.
> if you run a full-volume sine wave long enough you can permanently destroy your laptop speakers Minutes? Hours?
I never repeated the experiment. Maybe my laptop was a dud or something.