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Minetest for the Web

minetest.dustlabs.io

1–10 of 42 posts

Re: Minetest for the Web

#3
It would be great to be able to pair this with the server, letting people play on it together just by going to a website. I have a server set up for my daughter and her cousins, so reducing the friction to "go to this site, that's it" would be very useful.

Re: Minetest for the Web

#6
Minetest is great. After the last Microsoft debacle I looked into Minetest and after a bit managed to amass a nice collection of mods to make a truly enjoyable game. UIt's everything Minecraft has come to not be.

Re: Minetest for the Web

#8
post #6

Minetest is great. After the last Microsoft debacle I looked into Minetest and after a bit managed to amass a nice collection of mods to make a truly enjoyable game. UIt's everything Minecraft has come to not be.

What mods do you use?

I've tried base mineclone2 and mineclone 5 and they just feel like a clunkier version of minecraft. I played Minecraft Alpha and that was more polished.

Re: Minetest for the Web

#9
post #8
post #6

Minetest is great. After the last Microsoft debacle I looked into Minetest and after a bit managed to amass a nice collection of mods to make a truly enjoyable game. UIt's everything Minecraft has come to not be.

What mods do you use? I've tried base mineclone2 and mineclone 5 and they just feel like a clunkier version of minecraft. I played Minecraft Alpha and that was more polished.

3d_armor, awards, basic_materials, beds, binoculars, biome_lib, boats, bones, bucket, butterflies, carts, chest_of_everything, compost, creative, default, dfcaverns, digilines, digistuff, display_biome, doors, dungeon_loot, dye, dynamic_liquid, env_sounds, farming, fire, fireflies, flowers, game_commands, give_initial_stuff, item_drop, keys, map, mesecons, mobs_animal, mobs_monster, mobs_npc, mobs_redo, moreblocks, mtg_craftguide, pipeworks, player_api, ropes, screwdriver, sethome, sfinv, signs_bot, spawn, stairs, tnt, travelnet, tubelib2, unifieddyes, unified_inventory, vessels, vines, walls, wielded_light, wool, xpanes

So basically, it's the minetest game with a number of additions to make survival mode more interesting or convenient (dfcaverns, mobs, travelnet, unified_inventory, ropes), some automation I haven't used yet (mesecons, digilines, signs_bot), some things that sounded cool but haven't tried yet (tubelibe, signs ) and other things that round out the world (wool, dyes, vines).

I make a small number of concessions in survival mode: occasional use of flying, XYZ location, extremely rare use of the chest of everything or /giveme. And a stratum of iron at -8 :)

My current focus is on dfcaverns- massive caves with different ecosystems that involve digging deep. For exmaple, in minetest, ores often don't show up frequently until you get to -1024, which means digging straight down and building elevators for a while.

I played Mineclone 5 for a while and it was mostly feature complete for what I wanted to do, but it doesn't play with other mods all that well, while all the mods I selected have good interoperability.

Re: Minetest for the Web

#10
post #6

Minetest is great. After the last Microsoft debacle I looked into Minetest and after a bit managed to amass a nice collection of mods to make a truly enjoyable game. UIt's everything Minecraft has come to not be.

Gotta love open source
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