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MAR1D: First-Person Mario

mar1d.com

141–150 of 168 posts

Re: MAR1D: First-Person Mario

#141
post #87

Earlier quoted context omitted.

In original Mario he does have only one eye though, and it’s on the side of his face?

No, Mario has two eyes. You can see the other when you go the other way.

It's the same eye, you're seeing it from the opposite side of Mario.

To have two eyes there should be some horizontal separation between them, which can't happen in 2D.

Re: MAR1D: First-Person Mario

#142
post #57

Earlier quoted context omitted.

Yeah, as someone with a lazy eye 3d honestly isn't much different than 2d.

But eye don’t really see in 2d anyway. There are plenty of tricks involved in the vision cortex based on how your head moves and how your eye scans and accommodates for its 3d field of view. It’s far more complex than just producing a 2d image for the brain to interpret.

>But eye don’t really see in 2d anyway

So is that a pun, a spelling error or bad english?

I want it to be the former.

Re: MAR1D: First-Person Mario

#143
post #76

how is this 1d when there is a second dimension albeit small?

If you mean the line doesn't have a single pixel width, this is what the website explains: How is this 1D? The game is more than one pixel wide! The game width can actually be adjusted, including to a width of one pixel. That's how I prefer to play, but other people had trouble seeing what was going on. Regardless of how much you stretch it though, there is only one dimension of information, the horizontal smear is e…

I had the same question and this answer didn't really do it for me.

Granted, I am bad at math/trigonometry/geometry etc., but in my understanding, 2D can only work from our perspective, because we're looking at it from a perfect angle.

Mario shouldn't see anything, because his viewing angle does not exist. Or is the rule about 2D that his perspective just has a width of at least more than nothing?

My lack of understanding can probably be explained with high-school material, but I can't imagine it myself.

Re: MAR1D: First-Person Mario

#145

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

In the game Mario clearly has two eyes, side-by-side like our own. How did he evolve this feature if there is no benefit in his world?

Re: MAR1D: First-Person Mario

#146

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

In the game Mario clearly has two eyes, side-by-side like our own. How did he evolve this feature if there is no benefit in his world?

Evolution isn't necessarily perfect, just good to enough.

Re: MAR1D: First-Person Mario

#147
post #57

Earlier quoted context omitted.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

Yeah, as someone with a lazy eye 3d honestly isn't much different than 2d.

Due to various issues my eyes don't work together (I look out of one of the other depending on a mix of focal length and just what my brain randomly choses), but we get 3D information from more than just using two eyes in unison. The parallax information that two eyes allows us to infer can also be derived by movement, either of objects relative to each other or by our head movements. Ever watch a cat or other animal lift its head up a bit then resetting prior to a jump/pounce/other, even if the view is clear so they don't need to look over something? That is partly what they are doing, gaining extra accuracy by being able to do parallax computation based on information from four points (both eyes at different heights) instead of two.

Re: MAR1D: First-Person Mario

#148

how is this 1d when there is a second dimension albeit small?

Consider a number line:

      ┼─┼─┼─┼─┼─┼─┼─┼─┼─┼
  ... 0 1 2 3 4 5 6 7 8 9 ...
Any point on the line can be described by a single coordinate, so the line is one-dimensional.

We could also describe all of them in terms of a two-dimensional plane [(0,0), (0,1), (0,2) etc.] but that would just be redundant. Just like representing the number line with a taller figure doesn't really make the abstract line any different:

      │ │ │ │ │ │ │ │ │ │
      ┼─┼─┼─┼─┼─┼─┼─┼─┼─┼
      │ │ │ │ │ │ │ │ │ │
  ... 0 1 2 3 4 5 6 7 8 9 ...
So for a single-pixel wide view of SMB from first person perspective, we could consider it a degenerate case of a 2D view if we indexed them (0,1), (0,2), (0,3)... but that would be redundant as they're sensibly just 0, 1, 2...

Consider that any 2D image you see on your screen is just a single-pixel deep 3D image and a single-pixel 4D-protruding 4D image and so on.

Re: MAR1D: First-Person Mario

#149

Earlier quoted context omitted.

Plumbing does not get any easier when you lose a dimension's worth of eyesight.

You can't even connect three houses to three utilities.

You can connect them through the air and through the ground. That gives you two. The third has to be connected through the houses, which might be an option. Four is essentially the same. Where it gets really difficult is when there are more utilities than there is vertical space.

Re: MAR1D: First-Person Mario

#150
post #143
post #76

Earlier quoted context omitted.

If you mean the line doesn't have a single pixel width, this is what the website explains: How is this 1D? The game is more than one pixel wide! The game width can actually be adjusted, including to a width of one pixel. That's how I prefer to play, but other people had trouble seeing what was going on. Regardless of how much you stretch it though, there is only one dimension of information, the horizontal smear is e…

I had the same question and this answer didn't really do it for me. Granted, I am bad at math/trigonometry/geometry etc., but in my understanding, 2D can only work from our perspective, because we're looking at it from a perfect angle. Mario shouldn't see anything, because his viewing angle does not exist. Or is the rule about 2D that his perspective just has a width of at least more than nothing? My lack of understa…

His perspective is essentially the same as ours would be of four-dimensional space: The space can exist, we can move through it, but we can only ever see three dimensions of it at a time. It is the same for mario and the way that makes sense to you is as a line. Even if it is a line with no inherent width, that doesn't mean that Mario cannot see it.
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