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MAR1D: First-Person Mario

mar1d.com

131–140 of 168 posts

Re: MAR1D: First-Person Mario

#131
post #102

Earlier quoted context omitted.

> I think it would require one eye above the other to have depth perception in his 2d world. Is his world actually 2D though? Or a 3D world projected down to 2D? The latter is what I would expect.

The specific restrictions on his movement would seem oddly coincidental if he’s in fact in a 3D world that we just happen to be seeing projected in 2D.

He can move behind some objects though, such as flags, which indicates there is more than one pixel width in that plane.

Re: MAR1D: First-Person Mario

#132
post #129
post #119

Earlier quoted context omitted.

Since his eyes are on the side of his head he should only be able to see the perimeter of his eye sockets, if any light managed to reach them. Mario is blind :(

Mario passes in front of things like backgrounds and similar. Since there is a notion of over/under, he lives in a two dimensional world.[1] [1] https://en.wikipedia.org/wiki/Super_Mario_Bros.#/media/File:...

What proof do you have that he isn't displacing the supposed "background" like a bacteria moving in a petri dish?

Re: MAR1D: First-Person Mario

#135
post #129

Earlier quoted context omitted.

Mario passes in front of things like backgrounds and similar. Since there is a notion of over/under, he lives in a two dimensional world.[1] [1] https://en.wikipedia.org/wiki/Super_Mario_Bros.#/media/File:...

What proof do you have that he isn't displacing the supposed "background" like a bacteria moving in a petri dish?

Calvinball rules say the volume of bushes, as a liquid, aren't compressible. Pixels are not moved, outline is overlaid by the body without surrounding the body.

Re: MAR1D: First-Person Mario

#137

This is neat. I love fun with dimensions like this. This 4D minecraft clone is a similarly fun thing. https://www.youtube.com/watch?v=u8LMyWcKL_c

I think it'd be fun to have a 3D game with the explained 2D navigation mechanics... Looks like classic Mario Bros, until you shift... Add in some 3D baddies and a 3D observer mode, where you can see everything while "watching" players in the game.

I agree that would be cool.

FWIW, there is a 2d in a 3d world side scroller called Fez

It's way more limited, you can only rotate to 4 faces around the world. It's been a decade, but I remember it being a fun and short game.

Re: MAR1D: First-Person Mario

#138
post #51

TBH I was hoping for something a little more "realistic". I just see a line of squares moving around and seems unplayable.

What do you mean by realistic? I guess you could throw shading/lighting in, but then you're playing a 1D version of a remastered Mario Bros rather than the original.

Re: MAR1D: First-Person Mario

#140
post #135

Earlier quoted context omitted.

What proof do you have that he isn't displacing the supposed "background" like a bacteria moving in a petri dish?

Calvinball rules say the volume of bushes, as a liquid, aren't compressible. Pixels are not moved, outline is overlaid by the body without surrounding the body.

Perhaps they are transmogrified?
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