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MAR1D: First-Person Mario

mar1d.com

101–110 of 168 posts

Re: MAR1D: First-Person Mario

#101

Something I've never understood about 2D/Flatland as a "visual" idea: In the case of this Mar1d, if I'm on the X-axis, and can only see the Y-axis, wouldn't any amount of detail in the Z-axis constitute a 3D image? The Y-axis stretched even a single "pixel" along Z would make it 3D, right? Similarly, for Flatlandia: If I'm a 2D square on the X-axis, and can see "around" me on the Z-axis, wouldn't my ability to see an…

The Z axis can be imagined to be infinitesimally narrow. There's no information in the stretching of the Z axis, so you can make that single color of data in the as visible as you like without adding any information.

Our eyes see in two dimensions, so a Mar1d world with a Z axis one Plank length wide would still have the same colors, but it's impossible to see.

Re: MAR1D: First-Person Mario

#102

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

I think it would require one eye above the other to have depth perception in his 2d world. Eyes can’t even be side-by-side as that axis doesn’t exist. Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

> I think it would require one eye above the other to have depth perception in his 2d world.

Is his world actually 2D though? Or a 3D world projected down to 2D? The latter is what I would expect.

Re: MAR1D: First-Person Mario

#103
Made me think of another one-dimensional crawl game, Line Wobbler:

https://wobblylabs.com/projects/wobbler

I'm not sure how well the site and videos explain it, but you control a green dot trying to travel along a line. You have to beat or evade enemies, lava, etc along the way. You control it with a spring door stop, but that's not what it's about.

Re: MAR1D: First-Person Mario

#107

I don’t get it, what am I missing

We normally see Mario's world from an external vantage point that doesn't exist in his. Imagine a normal brick in our world, what we see are projections of the outside surface, but we of course can't see inside the brick, not without breaking it at least, but then you end up with a series of smaller objects that you can only see from the outside, again. Likewise, Mario wouldn't be able to see the shapes we see becaus…

If it’s 2d only, wouldn’t his perspective be an infinitely thin line? Or am I being too literal and missing the point

Re: MAR1D: First-Person Mario

#109
post #59

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.

this is the kind of arguments I come to Hacker news to read about.

Re: MAR1D: First-Person Mario

#110
post #72
post #67

Earlier quoted context omitted.

If you look at the initial zoom, his eye actually lies within his head, so it’s unclear how he can see anything at all.

That is strange.

Semi-transparent head, probably. But it means he can only see light intensity, which is why he falls into holes and runs into dangerous objects on the regular.
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