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MAR1D: First-Person Mario

mar1d.com

91–100 of 168 posts

Re: MAR1D: First-Person Mario

#91
post #81

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

It’s a brilliant, creative idea and the small-mindedness here is disappointing.

You can't call all criticism as small-mindedness.

This might be brilliant and creative to you, but to some this is just not that impressive, technical or otherwise.

Re: MAR1D: First-Person Mario

#92

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

> This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

It seems more like an elaborate joke to me. I can see people being annoyed after being teased with the notion of a new game, only for it to be a gag.

Re: MAR1D: First-Person Mario

#93

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

It's reducing a 2d game into a 1d one which kind of nauseating -- I thought by the title it would be like Super Mario Oyssey with a first person camera.

Re: MAR1D: First-Person Mario

#94

I'm surprised by all the dismissive comments here. This is a really clever and thought-provoking idea, and I believe that is the spirit in which it is intended (rather than as an "actual" game).

When I want a game where a plumber gets warped into a mushroom kingdom and fights turtles by jumping on them, I want realism, dammit!

Game of Thrones style?

Re: MAR1D: First-Person Mario

#96

I don’t get it, what am I missing

We normally see Mario's world from an external vantage point that doesn't exist in his.

Imagine a normal brick in our world, what we see are projections of the outside surface, but we of course can't see inside the brick, not without breaking it at least, but then you end up with a series of smaller objects that you can only see from the outside, again.

Likewise, Mario wouldn't be able to see the shapes we see because we're looking at the totality of them, the outside and the inside, all at once, because we're 3D, but they are not.

He would only be able to see the outside, which in his case are the lines making up the contours of the bricks, goombas, etc.

Re: MAR1D: First-Person Mario

#98
post #81

Earlier quoted context omitted.

It’s a brilliant, creative idea and the small-mindedness here is disappointing.

You can't call all criticism as small-mindedness. This might be brilliant and creative to you, but to some this is just not that impressive, technical or otherwise.

> You can't call all criticism as small-mindedness.

You appear to be hallucinating. Where did I do that?

> to some this is just not that impressive

Of course I agree with that point because, you know... opinions

Re: MAR1D: First-Person Mario

#100
post #63

- Site proudly uses no javascript Embedding the game into the browser using JS and WebGL seems like the obvious way to let people experience it easily. Most people aren't going to download it.

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