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MAR1D: First-Person Mario

mar1d.com

61–70 of 168 posts

Re: MAR1D: First-Person Mario

#62

Earlier quoted context omitted.

If the width of a pixel along the Z-axis is arbitrary, and you only see one, no, it would not be 3D. It's still 2D, you just have the ability to more easily see. You gain no new information.

I'm with GP on this one. You say "width of a pixel". That width is a dimension. If that dimension exists, along with X and Y, then it should 3D. And that's when talking about video-games or computer graphics. In the Flatland example, there are no pixels. The characters shouldn't be able to see each other or the structures on their 2D plane at all.

Don't think of the "width of a pixel" as what you'd see from the perspective of that 2D plane — think of it as a 2D projection of a 1D space.

Re: MAR1D: First-Person Mario

#63
- Site proudly uses no javascript

Embedding the game into the browser using JS and WebGL seems like the obvious way to let people experience it easily. Most people aren't going to download it.

Re: MAR1D: First-Person Mario

#64
post #50
post #26

“this site proudly uses no javascript”, nerdy sites that don’t use modern css and or modern javascript most of the time have subpar user experience, I don’t read past the first sentence, it traps yourself into a niche of developers who don’t mind an ugly Design tradeoff

In what way could you make the experience of this site better with js?

You could actually play the game

Re: MAR1D: First-Person Mario

#67
post #59

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.

If you look at the initial zoom, his eye actually lies within his head, so it’s unclear how he can see anything at all.

Re: MAR1D: First-Person Mario

#68
post #59

Well, we see the world as a 2d projection BUT we (usually) have 2 eyes so we have some amount of 3d-info. Maybe mario has 2 eyes too, which would give him some amount of 2d-info. (Just like an MRI can construct a 2d slice from 1d info). So the first person game should have maybe a depth info on those pixels. What I mean, mario does not see only a line. He sees a silhouette of what lies ahead of him.

2D Mario doesn’t have two eyes, he has one. If he is drawn with two eyes the second one would be inside his body and would not see anything as it’s view is blocked by pixels.

If we take it further, even the eye "we" can see is blocked by the bridge of his nose, so I doubt he actually sees anything.

Re: MAR1D: First-Person Mario

#70
Darn, I was hoping to see things rotated 45' ccw and viewing from the back of mario running forward towards a horizon (almost appearing to run uphill) and then jumping onto blocks and pipes as if they are coming at him.
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