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MAR1D: First-Person Mario

mar1d.com

21–30 of 168 posts

Re: MAR1D: First-Person Mario

#23

Something I've never understood about 2D/Flatland as a "visual" idea: In the case of this Mar1d, if I'm on the X-axis, and can only see the Y-axis, wouldn't any amount of detail in the Z-axis constitute a 3D image? The Y-axis stretched even a single "pixel" along Z would make it 3D, right? Similarly, for Flatlandia: If I'm a 2D square on the X-axis, and can see "around" me on the Z-axis, wouldn't my ability to see an…

I think we have to imagine 2D Mario, as a being which lives in a 2D world, has his "sight" via an organ which has evolved differently from a human eye. So, the the viewport with a single wide pixel is really just an appropriate visualization for us 3D beings.

Re: MAR1D: First-Person Mario

#26
“this site proudly uses no javascript”, nerdy sites that don’t use modern css and or modern javascript most of the time have subpar user experience, I don’t read past the first sentence, it traps yourself into a niche of developers who don’t mind an ugly Design tradeoff

Re: MAR1D: First-Person Mario

#28
post #26

“this site proudly uses no javascript”, nerdy sites that don’t use modern css and or modern javascript most of the time have subpar user experience, I don’t read past the first sentence, it traps yourself into a niche of developers who don’t mind an ugly Design tradeoff

[deleted]

Re: MAR1D: First-Person Mario

#29
post #24

I bet you could still train a neural net to complete the levels only using the 1D slices as input.

Would it even be that much more difficult for the net than 2D Mario?

My gut says it'll be a tad more difficult since you won't have any data beyond what's directly in front of mario. Maybe the AI will end up doing a bunch of rapid peeks to determine next move, especially when there are large pits.

Re: MAR1D: First-Person Mario

#30

Something I've never understood about 2D/Flatland as a "visual" idea: In the case of this Mar1d, if I'm on the X-axis, and can only see the Y-axis, wouldn't any amount of detail in the Z-axis constitute a 3D image? The Y-axis stretched even a single "pixel" along Z would make it 3D, right? Similarly, for Flatlandia: If I'm a 2D square on the X-axis, and can see "around" me on the Z-axis, wouldn't my ability to see an…

I think you're right, and while I think something simple like fading in and out the elements based on distance would be reasonable (since the game would be unplayable otherwise, as you'd be able to see the entire level), the choice they appear to have made (something non-orthographic) seems to essentially be fully encoding the extra dimension. Otherwise, I can't see how the goomba would appear to get bigger as it gets closer to mario.
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