Earlier quoted context omitted.
I was actually really impressed by these results. But yes, that skipping rope does look hilarious.
Oh it's definitely impressive, I just couldn't help laughing.
Human Motion Diffusion Model
11–20 of 32 posts
Re: Human Motion Diffusion Model
#12I understand it's probably gonna get better and better, but the actual result made me laugh out loud. The skipping rope one was hilarious.
Re: Human Motion Diffusion Model
#13I understand it's probably gonna get better and better, but the actual result made me laugh out loud. The skipping rope one was hilarious.
If you scroll down a bit there's a wireframe of the skeleton which is what's actually being animated, and you'll notice it's lacking in bones to define the fingers or even possibly hands. Hence why the hands maintain that weird pose throughout all examples. My gut says that the quality could be rapidly improved without changing the underlying design at all. The real issue with this, I think, is that motion capture fo…
Re: Human Motion Diffusion Model
#14Re: Human Motion Diffusion Model
#15I understand it's probably gonna get better and better, but the actual result made me laugh out loud. The skipping rope one was hilarious.
Quoted post unavailable.
Re: Human Motion Diffusion Model
#16I understand it's probably gonna get better and better, but the actual result made me laugh out loud. The skipping rope one was hilarious.
If you scroll down a bit there's a wireframe of the skeleton which is what's actually being animated, and you'll notice it's lacking in bones to define the fingers or even possibly hands. Hence why the hands maintain that weird pose throughout all examples. My gut says that the quality could be rapidly improved without changing the underlying design at all. The real issue with this, I think, is that motion capture fo…
But it's cumbersome to put on and take off, and to operate, especially when working alone. While I'm in pretty good shape, there's heaps of movements (eg. martial arts, swordplay, firing/reloading a gun etc) that would probably look silly if I performed them. I can see this being very handy at least for prototyping animations at the very least.
Replacing finger bone positions is pretty trival in Blender as well using the Pose Library feature so the lack of finger data isn't that much of a big deal.
Re: Human Motion Diffusion Model
#17Re: Human Motion Diffusion Model
#18I understand it's probably gonna get better and better, but the actual result made me laugh out loud. The skipping rope one was hilarious.
If you scroll down a bit there's a wireframe of the skeleton which is what's actually being animated, and you'll notice it's lacking in bones to define the fingers or even possibly hands. Hence why the hands maintain that weird pose throughout all examples. My gut says that the quality could be rapidly improved without changing the underlying design at all. The real issue with this, I think, is that motion capture fo…
Re: Human Motion Diffusion Model
#19Is there an opensource alternative to SMPL? The German university doesn't respond to requests.
Try to find the email addresses of the authors of the scientific papers that go along with the models, there's usually a good chance that someone will answer if your request is reasonable.
Re: Human Motion Diffusion Model
#20I understand it's probably gonna get better and better, but the actual result made me laugh out loud. The skipping rope one was hilarious.
If you scroll down a bit there's a wireframe of the skeleton which is what's actually being animated, and you'll notice it's lacking in bones to define the fingers or even possibly hands. Hence why the hands maintain that weird pose throughout all examples. My gut says that the quality could be rapidly improved without changing the underlying design at all. The real issue with this, I think, is that motion capture fo…
Either way, the shoulder and elbow joints don’t move much during rope skipping, and no matter how it’s recorded, the motion capture data that was used for training should reflect that.
My best guess is that the model has picked up on the tiny arm motions that are present in rope skipping and wildly exaggerated them for some reason.