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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#621
Stadia failed because it wasn't an identity, it was just a piece of hardware.

If you stand in line to buy a Playstation 5, you're part of an exclusive club of PS5-owners and you can play exclusive games for that platform.

If you buy an Xbox you're part of an exclusive club of Xbox-owners and you can play exclusive games for that platform.

If you buy a Nintendo Switch, you're part of a (not-so) exclusive club of Switch-owners and you can play exclusive games for that platform.

If you buy a gaming PC, you're part of the "PCMR" and you can play exclusive games for that platform (and brag about how much RAM you have or whatever).

If you buy a Stadia, you can play some games that already exist on other platforms.

This whole situation isn't surprising. Big tech has a particular disease where they think that other industries are trivial and they can just muscle their way in with their superior intellect and size. Just look at how every MAANGA company is trying to disrupt healthcare right now, has a self-driving car division, etc. (There's some business antipattern, or psychological effect, but I can't remember the term right now).

This is why YCombinator exists, because startups do a deeper dive into their markets and don't usually fall for ego traps like this.

Re: Stadia died because no one trusts Google

#622

Earlier quoted context omitted.

Google always figures out how to scale products to millions and millions of users e.g. Search, Gmail, Google Maps, YouTube, Android. But I agree with you, they are not really innovating. I would say they are scaling software in order to make it useful for mass use.

That's basically how most successful large companies function. Acquire, optimize and scale. The specific areas they optimize and scale on differs by company.

But Google is so huge that they are only satisfied if they serve hundreds of millions or billions of users. For example if you have SaaS company you would be very happy to serve hundreds or thousands of customers but if your business model is advertising like Google's is then you indeed need millions and billions of users. Your motives and incentives change when you grow big and sometimes an average customer suffers. In this case people who loved Stadia in particular are left for dead because Stadia's growth didn't satisfy Google's apetite.

Re: Stadia died because no one trusts Google

#623
As someone who lived through the Google Reader era, there was no way in hell that I would trust Google with my money on a service like Stadia. It's the kind of situation where you only get burned once by a company.

Stadia was dead on arrival for me. I live in a 3rd world country so they didn't ever bothered trying to sell the hardware over here. The internet also probably wouldn't be able to handle the needed downstream of a high quality gameplay footage, and even if it could it would have a ridiculous lag without servers in the region. Even if they managed to solve all of those problems, they were literally asking me to buy games that not only I wouldn't own but couldn't install or mod in my own way and trust that enough people would do the same so they wouldn't cancel the entire thing and run with the money? It's too much to ask.

Heck, is the promised refund actual money back into the bank account or "gift cards" to spend on Google services? Wouldn't surprise me if it's the latter.

I don't think Google was ever all that much successfull with products that only attend certain small regions. For Stadia to have a better chance, it would need at least be coupled with a service similar to Steam or Epic Games, where bought games are ran on client machines and that could be operated worldwide. A simple game store would make the service much more reliable.

I think the biggest problem of Google now is how much they try to *control* their users. Google+ was really annoying to use because they kept making demands like real name and surname, not giving proper API so people could automatize posts with little effort, etc. They literally killed Google Reader just so people would stop using feeds and use their proprietary stuff instead. Stadia demanded the user not just to relinquish the ownership of the game but also the machine where it ran and how it was installed, so you couldn't modify games or manipulate saves. They also demanded people to use Chrome even though they could make it run on any web browser. It's all about control, control, control.

I'm at a point where I don't even use Google Chrome. I know they will fuck it up somehow by being too "controlley". Oh wait, they're already trying to get rid of Ad Blockers, aren't they? That will surely work and in no way make people just use other browsers like Firefox, I'm sure... /s

Re: Stadia died because no one trusts Google

#624
post #248

Earlier quoted context omitted.

32gb is hilariously low for Google, my machine has 196gb of ram.

bragging about having 196GB in a thread about real world performance is exactly why this thread happened

Wasn't meant to be a brag, just letting you know that 32gb of ram is on the low end for most employees.

Re: Stadia died because no one trusts Google

#625

Earlier quoted context omitted.

Yeah, thats a HUGE downside to Apple, because they locked you into their AppStore you now suddenly have no rights to use the app on anything outside of an Apple device. That is very anti consumer and detrimental to everyone involved... except Apple.

There is no requirement to use the App Store on a Mac. And yet those programs do not magically work on Windows or Linux because that's not how computers work. Developers have to specifically target and build their programs for the devices they wish to support. And many apps (in particular SaaS ones) allow you to buy one license and use their program on whatever device they support. App Store doesn't stop you.

That's an extremely rose/favorable look towards Apple which is doing everything in it's power to put itself into the relationship between a developer and a customer (to charge 30% and limit, limit, lock, block). Thats very evil.

Re: Stadia died because no one trusts Google

#626
post #447

Earlier quoted context omitted.

It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted. This is what everyone thought in 1999. Search engines were a solved problem in a crowded market where there could be little room for new contender And whate…

The existence and popularity of Dogpile was an admission that search engines were not solved yet. We just used all of them all at once understanding they were each imperfect.

Oh wow, I haven't thought about Dogpile in years. Thanks for the trip down memory lane.
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