We Burned Down Players’ Houses in Ultima Online
221–230 of 265 posts
Re: We Burned Down Players’ Houses in Ultima Online
#222This reminds me of the assassination of Lord British: [1] "Lord British was a player character created by Richard Garriott, the producer of Ultima Online. Using this character, Richard acted as Ultima’s King and would sometimes interact with other players. Lord British had considerable protection from an entourage of bodyguards and was even explicitly coded to be invulnerable to virtually any attack. During the game’…
Rainz was allegedly was banned from Ultima Online and all other OSI games for life. Rainz had used a Fire Field scroll on Lord British without any real hope that his assassination attempt would be successful. When Lord British died Rainz admitted he was in complete shock and even burst out in laughter. Rainz faced immediate repercussions from Ultima Online programmers and was summarily banished from the game. The off…
Re: We Burned Down Players’ Houses in Ultima Online
#223Earlier quoted context omitted.
Um, 20 years ago MMOs were also full of racists, misogynists, and others engaging in harassment and “spewing their shitty political opinions” both in-game and out (e.g. guild sites).
>Way more than there used to be If you played 20 years and today, you can surely notice the difference in the community?
Re: We Burned Down Players’ Houses in Ultima Online
#224Re: We Burned Down Players’ Houses in Ultima Online
#225Earlier quoted context omitted.
I think Garriot said originally he stepped out of the fire instinctively. Then remembered "Wait I'm invincible I can stand in fire." Then proceeded to stand in the fire and die. Which is kinda funny as it's become a meme about WoW players standing in fire and dying when they couldn't just moved. (To much frustration to healers) https://wowpedia.fandom.com/wiki/Stay_out_of_the_fire
Don't think it's related in any way to wow thing aside from a fact you can stand in fire in both games... But I remember telling our DPS "THE GREEN FIRE DOES NOT HEAL YOU" in some boss fight...
Re: We Burned Down Players’ Houses in Ultima Online
#226Earlier quoted context omitted.
I spent a bajillion hours flying helicopters. Really loved 3 & 4. Haven't played since, though. What happened?
It’s hardly even battlefield anymore It’s like some unholy amalgamation of every shooter genre that’s been popular with kids in the past few years. It’s like hero shooter meets battle royale meets call of duty meets the battered corpse of what used to be Battlefield. It really feels like some out of touch suits said “see what kids like these days and rip it off”. The previous game had its own controversies, and many…
Re: We Burned Down Players’ Houses in Ultima Online
#227Earlier quoted context omitted.
Um, 20 years ago MMOs were also full of racists, misogynists, and others engaging in harassment and “spewing their shitty political opinions” both in-game and out (e.g. guild sites).
>Way more than there used to be If you played 20 years and today, you can surely notice the difference in the community?
Re: We Burned Down Players’ Houses in Ultima Online
#228Earlier quoted context omitted.
Yeah it worked like that. Saying "guards" would instantly summon the guards if any criminal was present and subsequently murder the criminal(s). Nothing about incorrect summoning though. Most people had a macro invoking "guards" "bank" abd "vendor buy" all at the same time. The interface was mud like and the first (?) command in a statement that was valid would execute.
Though at the beginning the guards didn't teleport and instakill you, instead they would have to chase you - I don't remember if their hit was an instakill but I do remember a before/after of when suddenly you could not escape the guards.
Re: We Burned Down Players’ Houses in Ultima Online
#229I missed UO's hayday, but when I've played the big modern MMOs I find myself instead attracted to the idea that individual characters shouldn't be able to do everything. I feel like forcing players to interact if they want to gather specific resources or craft vital items would really help a game feel "massively multiplayer". Are there any modern MMOs with mechanics like this, e.g. life-skill limits or some other sou…
One of the challenges is finding the right proportional scale. If the difficulty or fun of say blacksmithing nice items for the community. And you have it balanced out that you expect 20% of players be blacksmith. But then either 10 or 30% be blacksmiths either items skyrocket in price and make it unobtainable to most or the floor bottoms out making it not viable for most to engage in a market. I think its solvable b…
But even then there were people out there. One woman I knew spent most of her time as an interior decorator for people's houses. It was a fun element that I never really saw in other games.
I do think to a large extent it came from the genre of game being new and every play style getting mushed into one game. People looking for the more pure social RP type role will congregate in a game catering to that, while the hack & slash adventure types will go elsewhere.
Re: We Burned Down Players’ Houses in Ultima Online
#230Still hopeful that someone will make a new exciting sandbox MMO that fills the gap left by UO.
Sadly I don’t think it can be done. I mean sure, the game could be written, that’s not a problem. The trick is to get people to show up and in particular get players to play who aren’t “UO fans.” UO was amazing because a ton of people played it who weren’t UO fans or even MMO fans because such things didn’t exist. The players were simply RPG fans wanting to try something new and what happened was magical and serendip…
I say this as someone who thinks of early UO as the best game they've ever played. I didn't mind that type of player, even spent most of my time fighting with/against them. But I also recognize that this segment is why we can't have nice things.