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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#601
post #248

Earlier quoted context omitted.

32gb is hilariously low for Google, my machine has 196gb of ram.

bragging about having 196GB in a thread about real world performance is exactly why this thread happened

No, this thread happened because not enough effort was put into automating performance testing.

Which, unlike making everyone develop on palm-pilots, is the correct solution to performance problems.

Re: Stadia died because no one trusts Google

#602

Earlier quoted context omitted.

When was the last time Google really innovated in a useful product and when they did stop being involved? From what I can tell Google has ridden on the coattails of Search Advertising for much much longer than they were uninvolved. Even Google's more public attempts at innovation are toys rather than useful products.

Google always figures out how to scale products to millions and millions of users e.g. Search, Gmail, Google Maps, YouTube, Android. But I agree with you, they are not really innovating. I would say they are scaling software in order to make it useful for mass use.

That's basically how most successful large companies function. Acquire, optimize and scale. The specific areas they optimize and scale on differs by company.

Re: Stadia died because no one trusts Google

#603

Earlier quoted context omitted.

Tesla may also be unique in having a strong need for machines of this kind, which in a way, attempt to avoid assembling of complex metal parts. If the other manufacturers have that down, then their need for very large components of this kind is lower. It's like Germany and its heavy presses, during WWII. Lack of manpower, or in this case, something else that is wrong, leads to an player going for the most complete re…

> Tesla may also be unique in having a strong need for machines of this kind All other car companies? > If the other manufacturers have that down, then their need for very large components of this kind is lower. This is not how this works. Tesla also 'has it down' with the Model 3 manufacturing line. Its still lower CAPX and lower OPEX to use gigapress. This is a large part why even the former CEO of VW said they wer…

>This is not how this works. Tesla also 'has it down' with the Model 3 manufacturing line.

Yes, but at the time when they went after these presses as the thing for the future, they didn't quite have it down.

>Its still lower CAPX and lower OPEX to use gigapress.

Now, probably, yes.

Re: Stadia died because no one trusts Google

#604

Earlier quoted context omitted.

You’ve just got to look back through history and you’ll see the same thing play out, and controversially it’s not actually the worst play in the long run. 1) pick a high risk / high reward opportunity 2) invest heavily in the fundamental tech behind it and see if it works out 3) when it doesn’t work out, shut it down, take the tech you built and use it for something. So for example, let’s look at dart. There was neve…

The counterpoint is that their strategy is burning trust in their brand. New products depend on early adopters to mature and grow. But I’ve been burned by Google’s product ADHD so many times now that I refuse to be an early adopter of any of their products. If gmail came out today, I’d assume it would be shut down in a few years and I wouldn’t touch it. The only Google products I’d use today are Android, Chrome, Sear…

"Google's ADHD", I'm stealing that :)

Re: Stadia died because no one trusts Google

#605

No, stadia died because Google did not earn trust. A subtle but important distinction. Google had a chance to commit to this and really hold the line until wider adoption.

You really think the average player has long term memory, reads multiple newspapers on a daily basis and knows all the shenanigans of Google? NO! They only care about themselves and the bottom line. Gimme the game as fast as possible with as low of a cost possible and goodbye.

Wrong, if that were true the cheapest console would always be dominant. And the market easily disrupted.

Sometimes that’s the case, sometimes it isn’t.

So clearly average gamers know enough about companies to factor in reputation into the mix. Otherwise those $50 emulators would outsell everything else on the planet.

Re: Stadia died because no one trusts Google

#606
post #508

Earlier quoted context omitted.

Chasing casuals isn't a bad idea. Nintendo does it Pokémon and Animal crossing. Stadia relied on casuals who happen to have a stable fiber optic cable internet connection.

Neither Pokemon nor Animal Crossing strike me as casual. I think of Candy Crush and all the games like that. Not games with a story that start off with a tutorial.

It's a spectrum, not a binary. They're way more casual than, say, Half-Life or GTA.

Re: Stadia died because no one trusts Google

#607

Earlier quoted context omitted.

Steam isn't perfect though. Years ago, there was a patch to a game to remove songs, presumably as a consequence of a licence issue. Obviously the disc-based console versions didn't face the same downgrade. https://www.pcgamer.com/grand-theft-auto-san-andreas-steam-u...

That is a good point. Short of buying and holding the physical media Steam is the best thing for gamers IMO. Even physical media have problems. Eventually it won't run or work on Windows, yet steam games will often get updates to work and get bug fixes. AAA titles work a little differently these days and tend to be massive and are honestly not even done when released these days.

Good Old Games is the best thing for gamers. The only thing that Steam does better is the size of the catalog.

Re: Stadia died because no one trusts Google

#608

Earlier quoted context omitted.

If you own Alan Wake on Steam from when it was first released, you aren't playing the same game, now, guaranteed. Much of the music is gone due to the license time expiring. granted that's on the publisher and game studio, but Steam should have at least let you keep a copy from the valid licensing period.

old builds being inaccessible is a big problem that i wish more people were aware of. Developers are able to make retroactive changes to their games and customers are left with no recourse. Although it's rare, I have seen developers abuse this to remove content from games. There's also a more common problem of developers accidentally releasing bad patches that negatively impact performance for some customers.

Old builds are often accessible on Steam via the "Betas" tab in game settings. E.g. for Audiosurf, this is how you get a version from before they had to kill YouTube integration.

Re: Stadia died because no one trusts Google

#609

Earlier quoted context omitted.

I was just whining how when Chrome-based browsers first open up on my 5400rpm hdd, I paste in the URL and press Enter, then it loads the default home page and wipes out what I pasted... "you're goin' nowhere!"

Opening Google maps, the text entry is editable far, far before when it should be. As soon as the page loads, I can start typing. Then the JavaScript starts running, and helpfully selects the text entry, placing the cursor at the beginning of the text field. Then some cached suggestion loads, inserting some suggested search for the area being viewed. The end result is that anything I type gets jumbled or overwritten…

This is the general curse of async UI these days, and it's everywhere from the web to native desktop apps to the OS itself.

Obviously, it can be done right, but it seems that most devs who are so eager to jump on the async bandwagon have no idea that they have to make that effort now.

Re: Stadia died because no one trusts Google

#610
post #65

The problem wasn't trust at all. Nobody in the gaming industry trusts anyone. Customers don't trust developers, see "never pre-order anything." Developers don't trust publishers, "executive meddling via focus groups." Publishers don't trust each other. The difference is publishers have lawyers so they write legal contracts to fix that. Google, Did, Not, Produce, The, Goods. Full-stop. Their service was light on conte…

> Customers don't trust developers, see "never pre-order anything."

I've been buying games on Steam since 2006. The "never pre-order anything" take is overblown, IMO. Or rather, it is the default when you don't have a specific list of brands you trust to deliver (i.e. it's the attitude that a new gamer should start with) - but such list does accumulate over the years.

So, no. Trust does matter, and Google lacks trust specifically on the matter of not abandoning things.

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