OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…
> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization? How can it be audience driven instead? The answer that every other entertainment vertical/industry figured out 100+ years ago (thousands?) -- merchandise sales.
Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
181–190 of 219 posts
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#182Earlier quoted context omitted.
Personally, my "holy grail" is a website that lets AUTHORS monetize their product using the site's ad network. If I upload a video, I shouldn't HAVE to pick the ads that run as pre, mid, or post-roll, but I should be ABLE to. I should be able to make my own deals, on the platform, with advertisers participating in that network. Essentially, the site should act as a facilitator between advertisers and content creators…
> (more like 10% -20%, less like 50%-90%) Why do you feel that the site's cut could be as low as 10%? It's very expensive to host and serve high-quality video, and you've not described anything that would lower the site's costs relative to something like YouTube (which I don't believe is stunningly profitable).
But I think the answer you're looking for is that the publisher gets to make money as a facilitator, rather than a program scheduler. The model doesn't make users the customers, it makes content creators AND advertisers (together; doesn't work without both) the customers. If advertisers want to work with a content creator on your network, and they want that content viewed with your network, then they will have to make a deal to join the network. That's passive revenue for the site, on top of the percentage of the ad buys. Essentially, you put the "no free rides" subscription model on the advertisers, and then let content creators decide who gets free rides for THEIR subscription models.
On top of that, there's a whole other revenue stream in developing "networks" and selling "social" functionality to advertisers and content creators that get value out of interactivity (ex: monetizing the inclusion of advertisers in "best value" ad-buy deals that target a "content creator type" like "these ads go well if you provide cooking content") . And we haven't even talked about "whales" and monetizing the customer base with twitch-like engagement mechanisms. I cringe at the thought of some of it, but if the creators can make money off of it, more power to them! And a little percentage of their windfall to the site! ;)
Of course, there's always a new way to make a buck, and there's some very deep pockets in advertising, so I don't fear for the innovation that could go on, in a site run as described.
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#183Earlier quoted context omitted.
> I assumed Jeff would peel off with most of the Giant Bomb guys and start something new by now. Not sure if you saw, but Jeff did leave several months ago, and started a solo Patreon.
Oh... I did not know that. I don't follow the site any more. A week or two ago I saw what I thought was a recent clip with Jeff in it. Good for him!
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#184Earlier quoted context omitted.
> making constant comments about "journalist mode" that plays the game for you This is a bad criticism because it’s about Dean Takahashi, whose actual problem is he’s just kept around to give softball interviews to CEOs to make them feel good, but nobody actually noticed this so just remember he can’t play Cuphead.
No, this is the fallout for gamergate. People aren't stupid, that "game journalists" were basically in bed (metaphorically speaking) with the game publishers/developers themselves was a _very_ common complaint. When it was revealed a reviewer was _literally_ sleeping with a game developer, it boiled over. Gaming journalism could have chosen to defend themselves by creating some sort of standard. Instead, they took ad…
Who isn’t one of the liberal arts degree blogger types who wants to replace game reviews with leftist politics lectures either. He writes for a business journal.
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#185Earlier quoted context omitted.
How far does PeerTube or something similar go towards solving this problem? You'll still need to seed the initial streams, but if you get a big spike of users, they'll seed the video amongst each other.
From a content and branding perspective, I wouldn't touch PeerTube with a thirty-foot pole. It is fundamentally untenable unless you want people able to take screenshots of your content being featured next to literal-not-figurative Nazi shit. Yes, that's the point of federation, and that the watcher is the one who has those settings to put them next to one another. No, it's not your fault. Yes, it looks awful and it'…
If I had a website where I'd host my videos as an alternative to YouTube, I'd probably go with PeerTube and have people support me by seeding videos for me.
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#186OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…
IMO, subscriptions. But you have to A) have special content worth paying for, and B) make it easy to cancel and resub.
My local paper failed at B, so I refuse to resubscribe, even though the content is good.
In a crowded space like say, VG reviews, I don't think A is possible.
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#187Earlier quoted context omitted.
How far does PeerTube or something similar go towards solving this problem? You'll still need to seed the initial streams, but if you get a big spike of users, they'll seed the video amongst each other.
Peer to peer non-realtime video distribution has a pretty core fundamental flaw in that users are only seeding when they're watching. Users are likely to stop watching a video if it doesn't interest them, if something else comes up, or more importantly for this conversation, if there's a technical issue that prevents smooth playback. When a user stops watching for whatever reason, they leave the swarm. If a client ha…
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#188Earlier quoted context omitted.
I would be shocked if the Nextlander crew knew a year out. Jeff MIGHT have heard something around the time he left/was ousted (no clue which).
Nextlander guys did a podcast about this, I generally got the impression they were just burnt out from years of building giant bomb and wanted out, this wasn't long after the RV acquisition.
Logic mostly says no though.
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#189Earlier quoted context omitted.
I'm interested to know, if it isn't too personal, what kind of work do you do to bring in income? There's a few passions that I have/have had, but I've found it hard to devote the time to any of them because I tend to feel very drained after doing work on things that I don't particularly care about.
I do media engineering related stuff, things related to media codecs, DSP, and p2p networking. The work I do during my day job is often somehow relevant to my music work. For example, I used to work in VR, which enabled me to begin exploring ambisonics in my music.
Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic
#190Earlier quoted context omitted.
P2P video is extremely difficult to do well. Video is sensitive to transfer bitrate, data order, and timing. None of these are things P2P is really good at providing. While P2P can ask for data ordering the actual availability of that order is dependent on the participants in the swarm. Even then as a host you need to provide seeds for all your videos as a P2P swarm will only ever help with currently popular videos.…
If I recall correctly, the amount of streams you could support with a cheap VPS + Cloudflare + similar things is pretty impressive. The reality is most people don't need to be able to handle millions of simultaneous views, and so a basic setup with "p2p on top" might work exceedingly well.
My point is the P2P on top is very difficult to actually build and have work well. Like HTTP serving it doesn't obviate storage needs. You need to seed all of the content you distribute via P2P.