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Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

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21–30 of 219 posts

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#21
OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them.

The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have various traffic to ad scams and a creator economy built on the backs of a couple large platforms like Twitch, Reddit and YouTube. While the later option seems freeing for some creators, the reality is that soon those too will become hard to make a living from as those large platforms start slowly squeezing their creator class outside of a couple few who play nice. It's only slightly better than the journalism field because at least some of the personalities can shoot over to Patreon and work directly with their audience (albeit still tied to another large platforms).

I love this space, and it's where I grew up as a kid in the late 90s. I love community websites where I can engage with some experts. With video though, it's extremely hard to run independently. Hosting video for Giant Bomb in 2008-2012 meant home rolling our own streaming service, chat service and edge-based video platform. We had an all-star engineering team. We had one of the largest podcasts in the world and the hosting bills were killing us. Getting an audience with good content was easy. Monetizing it was very difficult. That's only continued over the years as I've seen various companies buy Giant Bomb (CBS, then RV, now Fandom) looking to pick up a premium brand that they could use to mask the giant volume of dead, but trafficked content they had in the background. The shill back then was was to sell Giant Bomb or GameSpot ads, but serve it on GameFaqs or Comic Vine (which had huge traffic at low cost). Various SEO tricks were pulled to hide traffic. For example, Comic Vine moved to a Gamespot subdomain to make this seem more legitimate. I anticipate similar dark patterns every time these sites are resold to cheaper owners. Likely, these brands will be used to promote a mountain of google-driven traffic in other properties.

The question I haven't been able to solve:

How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization? How can it be audience driven instead? Is such a thing even possible? Right now good monetization strategies beget bad content. There's got to be a better way than cobbling together five platforms under a Patreon account, giving all of them 10-50% along the way.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#22
post #20

Earlier quoted context omitted.

I casually end up on a fandom wiki every now and then. What's the main criticism?

1. Autoplay videos done by fandom editors who may not have read the source material or even their own wiki article inserted at the top of pages just so they have video to justify video ads 2. Large portions of the page dedicated to "engagement bait", e.g. related articles in a permanent sidebar (mixed with ads), piles of random forum discussions/elsewhere on fandom links at the end of the page. 3. Open a fandom page…

4. On mobile I can't get images to display without disabling my ad blocker.

5. Despite nominally being Wikis the Fandom wikis have effectively zero Wiki-like intrapage or interpage navigation.

I remember the likes of Wookiepedia and Memory Alpha before they got Fandomed. They are sad ghosts of what used to be very good fan oriented Wikis. Fandom is a dumpster fire and I wish them nothing but ill fortune.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#24
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

Isnt this why subsets of creators are excited by web3/nft sales? Theres huge backlash from their communities but most community members don’t directly pay the creators. I suppose this only solves the Patreon piece though - distribution of content takes highly skilled labor (engineers) and capex (server infra). Had you ever tried using something like AWS MediaLive?

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#25
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

> How can good content be monetized in a way that allows it to remain independent and not succumb to warping its content to feed that monetization?

The problem I see is that there's just too much supply compared to demand, thus the price of content is literally zero. Even the monetization models that are (still) available are on borrowed time.

Ultimately there's no easy way to profit off something that is already plentiful and that there's a never-ending stream of passionate people happy to produce said content altruistically out there.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#26
post #24
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

Isnt this why subsets of creators are excited by web3/nft sales? Theres huge backlash from their communities but most community members don’t directly pay the creators. I suppose this only solves the Patreon piece though - distribution of content takes highly skilled labor (engineers) and capex (server infra). Had you ever tried using something like AWS MediaLive?

NFT is bullshit and doesn't address any of the problems that surround content creation. Creators who push NFTs do so either because they are sponsored in the background (paid a lump sum in fiat to engage with NFTs) or have direct involvement in the market and would like to benefit from the (temporary) speculation bubble. That bubble has now died and so will NFTs.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#28
post #20

Earlier quoted context omitted.

1. Autoplay videos done by fandom editors who may not have read the source material or even their own wiki article inserted at the top of pages just so they have video to justify video ads 2. Large portions of the page dedicated to "engagement bait", e.g. related articles in a permanent sidebar (mixed with ads), piles of random forum discussions/elsewhere on fandom links at the end of the page. 3. Open a fandom page…

4. On mobile I can't get images to display without disabling my ad blocker. 5. Despite nominally being Wikis the Fandom wikis have effectively zero Wiki-like intrapage or interpage navigation. I remember the likes of Wookiepedia and Memory Alpha before they got Fandomed. They are sad ghosts of what used to be very good fan oriented Wikis. Fandom is a dumpster fire and I wish them nothing but ill fortune.

#5 is entirely dependent on the wiki itself, which is community-driven. Fandom only provides the infrastructure and platform, which support the feature.

Re: Fandom Acquires GameSpot, Giant Bomb, GameFAQs, TV Guide and Metacritic

#30
post #21

OG founder of Giant Bomb / Comicvine / Whiskey Media here. I was also at CNET during the acquisition of Metacritic and helped build large portions of Gamespot and TV.com. I'm 10-years removed from these properties so I feel OK talking about them. The sad reality is the Internet publishing is dead and as a business that business is nearly impossible to operate if you have any moral compass. In its place we have variou…

The biggest problem is this all-consuming search for a bigger profit. It's absolutely possible to make a decent living off of content-creation, and YT or Twitch could be profitable businesses by just supporting that. However, they have probably reached their maximum audience, and so their profit would stop increasing if they just did that, and no growth, even for a profitable business, means desperate investors in this crazy economy we live in.
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