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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#501

Earlier quoted context omitted.

>they won't use one iota of their largess to help you deal with the consequences of their actions. Google's refunding all Stadia game and hardware purchases. Disclosure: I work at Google, but not on Stadia.

IMO no need for a disclosure if you're just stating a single fact.

Company policy requires me state this anytime I say something positive about Google. Otherwise there's the risk of it coming off as astroturfing.

Re: Stadia died because no one trusts Google

#502
post #496
post #439

Earlier quoted context omitted.

There were a lot of naysayers at the time around doing away with a physical keyboard led by all the Blackberry speed thumb typists. The criticisms weren't even wrong per se but they ultimately didn't win out against the tradeoffs--which were certainly aided by the maligned but very necessary aggressive autocorrect.

The first iPhone kind of sucked compared to the blackberrys of the day. They didn't even have copy and paste. It took a few iterations before the potential was unlocked.

I had a Treo and didn't switch to an iPhone until the 3GS. A lot of people remember the iPhone (and iPod) as these overnight successes--and they really weren't although they sold well enough. It was around the third or fourth generation that both really hit their stride. (As I recall iTunes didn't even run on Windows at first and Macs were systems used mostly by media professionals.)

Re: Stadia died because no one trusts Google

#503
post #99

As Google Stadia's target user, in my opinion a stronger reason Stadia died is because GeForce Now was a competing and better product. GeForce Now allowed me to play the games I already own with a more powerful machine than I could buy myself, for just $10/month. Artifacts were noticeable but not enough for me to care. If I bought my own gaming PC later, I would be able to continue playing the game there. GeForce Now…

You can’t play the full steam library on GeForce now only selected steam games last time I checked

Yeah; companies like paperspace offer an even better product. It’s just a windows VM with a video card. You have to install steam or cad software or whatever yourself.

Re: Stadia died because no one trusts Google

#504

Earlier quoted context omitted.

Alternatively, that same gamer could have just bought the game they want on Stadia and not have any of that hassle to deal with. Also, I've owned every Playstation since PS2, and I've never played an online multiplayer game on one (with the exception of Journey, which does so silently), nor do I give the slightest damn about achievements.

No one cares if you care. That's completely besides the point.

My point is not that I don't care, or that nobody cares about achievements, it's that not everybody cares about achievements. My point is that Stadia and its equivalents have a place in the market for at least some people.

Re: Stadia died because no one trusts Google

#505

Earlier quoted context omitted.

IMO no need for a disclosure if you're just stating a single fact.

It’s intentional, it’s a way to brag. They don’t need to at all. There’s a reason why nobody at other companies does that - people at other companies are normal and don’t think they’re gods gift to the world.

It's required by company policy. Otherwise the comments could be seen as astroturfing. The policy is so strict that it specifically says you need to put a disclosure in every individual tweet, a disclosure in your Twitter bio isn't sufficient. I think that part of the rule is broken frequently though.

Re: Stadia died because no one trusts Google

#506
post #326

Earlier quoted context omitted.

> When you own a whole ecosystem Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has. A distinction can be drawn with Apple here, as they've opened new markets by making devices that didn't exist yet (e.g., touch-driven mobile computing). They innovated from the beginning, not so much remaking Altavista with Bigtable.

While certainly Apple has innovated on things, you can't name anything which was not a gradual improvement but, as you say, a device that didn't exist yet. The first phone with a capacitive touch screen was the LG Prada. Of course, resistive touch screen phones existed for a long, long time before that. Sony Ericsson Liveview, MOTOACTV, the Pebble watch, even the Samsung Galaxy Gear predates the Apple Watch. As alway…

There’s a reason why the LG Prada is remembered by precisely no-one other than people on message boards who say ‘well aktchully the iPhone wasn’t the first touch screen phone’.

And that’s because it was a terrible phone.

Re: Stadia died because no one trusts Google

#507

Earlier quoted context omitted.

Reader, Wave, G+, Hangouts, Stadia and soon RCS. Never build a business on a Google project, only ever use Google as a side hustle.

RCS is a failed telco standard, not a Google invention, and Apple refusing to adopt it is probably the single biggest reason it never took off. https://en.wikipedia.org/wiki/Rich_Communication_Services

RCS is (was?) designed so telcos can charge per message, requires (and is tied to) a phone number, and end-to-end encryption is an afterthought.

Is there even an RCS client for iOS? There is for signal…

Re: Stadia died because no one trusts Google

#508

Earlier quoted context omitted.

r/nintendoswitch: 4.2m r/ps5: 2.6m r/steamdeck: 230k r/stadia: 119k What jumps out from that thread you linked is the casualness of the gamers. So not only did Google find a tiny market, but that market wasn't terribly motivated.

Chasing casuals isn't a bad idea. Nintendo does it Pokémon and Animal crossing. Stadia relied on casuals who happen to have a stable fiber optic cable internet connection.

Neither Pokemon nor Animal Crossing strike me as casual. I think of Candy Crush and all the games like that. Not games with a story that start off with a tutorial.

Re: Stadia died because no one trusts Google

#509

Earlier quoted context omitted.

Streaming Netflix is relatively simple - each customer just needs to read a stored stream. I think they even put dedicated servers at edges like ISPs, so it's not even on the public internet! Streaming a game requires an actual real GPU being (I guess) exclusively used by that customer while they're playing. Not feasible to put those in edge locations. Completely different set of costs.

They could run multiple games per GPU depending on the resolution and how demanding the games are, but yes, it's definitely more expensive than just serving a stream.

GPU multitasking is a relatively immature capability.

Re: Stadia died because no one trusts Google

#510
And now that it was shut down with no prior notice given to studios, that were actively working on ports of their games to the platform, no-one will ever trust Google with their business again. That honestly has to be the worst platform shutdown I've ever witnessed.
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