Earlier quoted context omitted.
Yes, completely agree, same here. I don't touch Google products any more, and it's mostly because I don't trust they will remain available. I only use the products that are very unlikely to go away quickly. Search, Gmail and Android. I'd like to get off Gmail for other reasons, but it's a pain. And I mostly use DuckDuckGo for search these days.
> I'd like to get off Gmail for other reasons, but it's a pain. I used to think that, but I was actually surprised how easy it was to get off GMail. I gave Fastmail my credit card number, clicked a few buttons in their UI to get my mail transferred over, moved my MX records, and I was done. I ended up migrating contacts, too, but that was just a couple more clicks in Fastmail's UI, as they have an OAuth flow that int…
Stadia died because no one trusts Google
311–320 of 626 posts
Re: Stadia died because no one trusts Google
#312Earlier quoted context omitted.
Wouldn't XBOX with gamepass for $25/month all in be a more compelling competition?
It would depend on the games you play. For example Stadia got games like Assassin's Creed and Cyberpunk 2077 that Xbox Game Pass still doesn't. Their streaming service is still limited to Game Pass games only.
Earlier this year Microsoft announced[1] that they are going to be allowing cloud enabled games that you own to be played without them needing to be Gamepass games.
[1] https://news.xbox.com/en-us/2022/06/09/whats-next-for-gaming... (section titled Get More Out of Your Xbox Game Pass Membership, just over halfway down)
Re: Stadia died because no one trusts Google
#313Re: Stadia died because no one trusts Google
#314Earlier quoted context omitted.
When I buy a console I usually wait until it’s had some price drops and then there’s really only a few games I want to play. And because I waited so long these too are at a steep discount. These days, that means there’s so much content with DLCs and the base game that it could take me over a year to finish a AAA title. If I could just play the game and not worry about the hardware, I’d be tempted as long as the servi…
Now that I think about it, Stadia launched into an extremely favourable market where both GPUs and next-gen consoles were unobtainium and 'price drops' are a thing of legend, but they still couldn't make it work. Any other time without that advantage and they'd have failed even harder.
Re: Stadia died because no one trusts Google
#315Earlier quoted context omitted.
> Larry and Sergei This may be part of the problem. Google was founded by algorithm nerds, and that's now part of the DNA of the company. Apple (Tesla/Starlink/etc) was founded upon vision - what could the future look like? How do I make that happen today? - and then, somehow, to pare that back to something that's economically viable in a reasonable time frame. That said, taking existing problems and trying to better…
> Google was founded by algorithm nerds, and that's now part of the DNA of the company. Not any more. These days their DNA is ads.
Re: Stadia died because no one trusts Google
#316No, it died because it was mismanaged as a product. There were technical issues when it launched but more importantly, there never was a good strategy for content. So, the catalogue was a combination of expensive and lacking in titles. I tried it out briefly because on paper it wasn't a bad idea. Except the free games were mostly not worth the money and the paid games were the same price as actually buying the games.…
> there never was a good strategy for content Which was ultimately a tech driven chicken and egg problem. I know someone who is the lead for a popular game. They said they'd need to drop DirectX and effectively port the game to Linux to get Stadia working, which wasn't worth it for the user base.
Google came empty handed to what is a very competitive space. It's all about the games. That's not a technical problem but a doomed product strategy. They failed to engage with game developers to develop for their platform.
And of course valve had the same issue and and actually fixed it. Many games run fine on Linux these days with Steam. That could have worked for Google as well.
Re: Stadia died because no one trusts Google
#317Re: Stadia died because no one trusts Google
#318I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…
If we gave some gamer the funds to run the gaming equivalent of archive.org I might have more trust in the service. Earning money and archiving cultural goods for future generations are not easily compatible goals.
Re: Stadia died because no one trusts Google
#319No, it died because it was mismanaged as a product. There were technical issues when it launched but more importantly, there never was a good strategy for content. So, the catalogue was a combination of expensive and lacking in titles. I tried it out briefly because on paper it wasn't a bad idea. Except the free games were mostly not worth the money and the paid games were the same price as actually buying the games.…
It’s a reoccurring event though, people don’t trust Google because they kill so many services.
Re: Stadia died because no one trusts Google
#320Earlier quoted context omitted.
>they won't use one iota of their largess to help you deal with the consequences of their actions. Google's refunding all Stadia game and hardware purchases. Disclosure: I work at Google, but not on Stadia.
IMO no need for a disclosure if you're just stating a single fact.