No, it died because it was mismanaged as a product. There were technical issues when it launched but more importantly, there never was a good strategy for content. So, the catalogue was a combination of expensive and lacking in titles. I tried it out briefly because on paper it wasn't a bad idea. Except the free games were mostly not worth the money and the paid games were the same price as actually buying the games.…
Which was ultimately a tech driven chicken and egg problem. I know someone who is the lead for a popular game. They said they'd need to drop DirectX and effectively port the game to Linux to get Stadia working, which wasn't worth it for the user base.