It made sense because the games were bought through Steam and GoG and I paid just for the streaming service. Now I don't have to re-buy the games and even kept saves.
Stadia died because no one trusts Google
281–290 of 626 posts
Re: Stadia died because no one trusts Google
#282Earlier quoted context omitted.
Low hanging fruit ? There were 10 search engines when Google launched, and a megalith called Yahoo dominating the Internet.
There were no real search engine back then. Those sites were just curated list of websites. Google was the first one to crawl the whole web and made it possible to find them.
Re: Stadia died because no one trusts Google
#283As Google Stadia's target user, in my opinion a stronger reason Stadia died is because GeForce Now was a competing and better product. GeForce Now allowed me to play the games I already own with a more powerful machine than I could buy myself, for just $10/month. Artifacts were noticeable but not enough for me to care. If I bought my own gaming PC later, I would be able to continue playing the game there. GeForce Now…
Wouldn't XBOX with gamepass for $25/month all in be a more compelling competition?
Re: Stadia died because no one trusts Google
#284I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…
Google wants googlers and high school students to not use Windows for any reason, and only use chromebooks.
Stadia was a way for people with a chromebook to play Windows games.
Re: Stadia died because no one trusts Google
#285Earlier quoted context omitted.
Do you actually have something to add to the discussion? Or you just want to take potshots at me? You’re all over the place. Please explain why you think using underpowered hardware is the only legitimate way to write software that works on that hardware.
You can write your code on a nice fast machine. A dev machine should be as fast as possible. Those devs with their big fast machines should be required to run and test on much lower spec machines though. Testing only in a VM on a beefy dev box leads to terribly performing software on customer machines. There's a multitude of performance problems that only come up when a system starts paging to disk, a machine has a H…
Re: Stadia died because no one trusts Google
#286Earlier quoted context omitted.
Larry and Sergei decided they are not interested in the business anymore. That's probably why Google has failed to innovate much lately. How great would Tesla or SpaceX be without Elon? Companies without the founders become too cautious and status quo oriented.
> Larry and Sergei This may be part of the problem. Google was founded by algorithm nerds, and that's now part of the DNA of the company. Apple (Tesla/Starlink/etc) was founded upon vision - what could the future look like? How do I make that happen today? - and then, somehow, to pare that back to something that's economically viable in a reasonable time frame. That said, taking existing problems and trying to better…
Within high technical complexity space, they differ in significant ways with Apple or Tesla – they don't have organizational mechanisms to do deep vertically integrated problem solutioning. Even when they have academically much superior AI tech, their ability to productize those capabilities is slow and less effective due to how cross-organization collaboration works.
On the business side, they don't have a business team really. There's no MBAs scheming new pricing or bundling models nor are there people wanting to chase/beat market competitors. So, whenever they do SKU based pricing or subscription based pricing, they tend to get it less right than, say, Microsoft.
Re: Stadia died because no one trusts Google
#287Earlier quoted context omitted.
Larry and Sergei decided they are not interested in the business anymore. That's probably why Google has failed to innovate much lately. How great would Tesla or SpaceX be without Elon? Companies without the founders become too cautious and status quo oriented.
> Larry and Sergei This may be part of the problem. Google was founded by algorithm nerds, and that's now part of the DNA of the company. Apple (Tesla/Starlink/etc) was founded upon vision - what could the future look like? How do I make that happen today? - and then, somehow, to pare that back to something that's economically viable in a reasonable time frame. That said, taking existing problems and trying to better…
Not any more. These days their DNA is ads.
Re: Stadia died because no one trusts Google
#288No, it died because it was mismanaged as a product. There were technical issues when it launched but more importantly, there never was a good strategy for content. So, the catalogue was a combination of expensive and lacking in titles. I tried it out briefly because on paper it wasn't a bad idea. Except the free games were mostly not worth the money and the paid games were the same price as actually buying the games.…
Re: Stadia died because no one trusts Google
#289Earlier quoted context omitted.
> You having fun/ being able to develop fast isn't your customer's problem/ the problem's of people actually using the things you build. I cannot parse this sentence. What does vista having its minimum requirements poorly defined have to do with being forced to develop on underpowered hardware? If my boss says “we are giving you a worse machine because we think that will make you write better code” I am out of there.…
>I cannot parse this sentence. What does vista having its minimum requirements poorly defined have to do with being forced to develop on underpowered hardware? Basically: An end-user has computer with 4GB of DDR3. Devs for wrote for and tested on a machine with 64GB of DDR5. ends up running like shit on end-user's computer. It isn't the end-user's problem that the software runs like shit, because the devs programmed…
It may not be their fault but it almost certainly is their problem…
Re: Stadia died because no one trusts Google
#290Earlier quoted context omitted.
> When you own a whole ecosystem Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has. A distinction can be drawn with Apple here, as they've opened new markets by making devices that didn't exist yet (e.g., touch-driven mobile computing). They innovated from the beginning, not so much remaking Altavista with Bigtable.
With android they had to get buy in from phones makers and other powerful parties. To do this they had to give up quite a bit of power and control. They never owned the ecosystem in nearly the same way. It was always a compromise.
Their Pixel line hasn't dominated the market by any means, but has also done well enough that they can at least claim to some extent that they don't "need" the other manufacturers. Of course they do, but they can use "whatever, we'll just make $COOL_THING a Pixel exclusive and leave you behind" a threat with teeth. They actually do sometimes make features Pixel exclusive (sometimes just for a limited time), and that seems to be working out ok for them.
Similarly, Apple made a lot of concessions to the wireless carriers back in the beginning, but I'd wager these days they've also clawed back most of that control. If Apple tells their customers, "we wanted to give you this cool new feature, but Verizon wouldn't let us", that will not go well for Verizon.
So I do agree that there's some compromise, and Google (and Apple) don't get to do literally anything they want, they are in a much better position to control their ecosystems and dictate terms than they were back when they started.