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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#191
post #175

Earlier quoted context omitted.

There is no requirement to use the App Store on a Mac. And yet those programs do not magically work on Windows or Linux because that's not how computers work. Developers have to specifically target and build their programs for the devices they wish to support. And many apps (in particular SaaS ones) allow you to buy one license and use their program on whatever device they support. App Store doesn't stop you.

If you get some windows app, it's possible that you will be able to run it on Linux. If I can get it to run, licensing shouldn't be another road block

In a parallel universe there's an Apple equivalent of WINE. It'd probably be called CIDER.

Re: Stadia died because no one trusts Google

#192
Google needs to be in the business of revolutionizing things. Not this incremental, competitively priced bullshit. If Google wanted to really succeed in the gaming space, they'd be out there offering this service for free. They invented innovative technology that could have made it possible to play a AAA game on a piece of shit, and they hid it behind so many subscription services and fees that nobody ever even got to experience it. Then they went with, depending on who you ask, either no marketing at all, or in my experience the most bland, soulless corporate marketing I've ever seen. It's like they don't understand anything about the market they are entering into. What on earth even happened with this product? It was literally a punchline before it even released. The product & marketing people in charge of this should be ashamed of themselves.

Re: Stadia died because no one trusts Google

#193

Earlier quoted context omitted.

I think that was a failure on their marketing: you didn't actually need to pay for the subscription for the games.

Which made me trust it even less. How is it a sustainable business model for them to run the hardware and platform for the next 10 years without recurring revenue.

It was akin to the freemium model: You could play your games at 1080p and subscribe to play them at higher 4k quality.

Re: Stadia died because no one trusts Google

#194

Earlier quoted context omitted.

> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…

At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…

> When you own a whole ecosystem

Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has. A distinction can be drawn with Apple here, as they've opened new markets by making devices that didn't exist yet (e.g., touch-driven mobile computing). They innovated from the beginning, not so much remaking Altavista with Bigtable.

Re: Stadia died because no one trusts Google

#195
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

100% agree with your opinion, the business model didn’t make any sense. Also as platform it wasn’t that grate either: lags, graphics quality and many more issues (not it’s not my internet). I’m glad they tried but suits failed the project.

Re: Stadia died because no one trusts Google

#196
Hats off to Stadia engineers for the engineering marvel that they created. I'm certain they'll be sought after both internally at Google and externally.

Also, hats off to Google for refunding all hardware(!) and software purchases. I don't remember any parallel to this from a large company.

Essentially, gamers participated in a wonderful large-scale experiment which cost them nothing (except maybe the occasional monthly fee).

I am a happy Stadia user, I am sad to see it sunset.

Re: Stadia died because no one trusts Google

#197
post #120
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

I’d be curious as to the elevator pitch presented to Google execs and why they bought into it. Wasn’t anyone thinking about the issues you brought up? Seems like fundamental issues. To think they spent millions and millions on this service only to close it down in short order. Typical Google but what other company does this repeatedly with 4-year precision.

You’ve just got to look back through history and you’ll see the same thing play out, and controversially it’s not actually the worst play in the long run.

1) pick a high risk / high reward opportunity

2) invest heavily in the fundamental tech behind it and see if it works out

3) when it doesn’t work out, shut it down, take the tech you built and use it for something.

So for example, let’s look at dart.

There was never any way it was going to work, really… but, at the time, maaaaybe, it could have worked. …and google would have owned the web stack entirely.

…but, they’ve put it to work in flutter now and that’s going ok.

The point I’m making is that if you look at this from the perspective of investment in fundamental technology (Ie. Steaming video say) what’s better?

A) develop it with no specific use case

B) work really hard on a very difficult use case that might end up failing

If you can afford it, the latter is maybe not the worst way of doing it.

You end up with battle tested technology and no users to bother you for the made-in-a-rush service you made to go with it.

You could easily argue that more successfully outcomes could come from less risky investments… but do you want 50 kind of bleh services in your portfolio?

I don’t think google does. They want a few unicorns.

You don’t get unicorns by playing it safe.

So… I’m not saying it’s the right strategy, or even a good one, but from that perspective you can see why you’d try.

Bet: we’ll see something fancy using the streaming tech roll out eventually, probably linked to a more successful existing product, it will be unremarkable and well liked by most people.

Re: Stadia died because no one trusts Google

#198
post #99

As Google Stadia's target user, in my opinion a stronger reason Stadia died is because GeForce Now was a competing and better product. GeForce Now allowed me to play the games I already own with a more powerful machine than I could buy myself, for just $10/month. Artifacts were noticeable but not enough for me to care. If I bought my own gaming PC later, I would be able to continue playing the game there. GeForce Now…

Wouldn't XBOX with gamepass for $25/month all in be a more compelling competition?

It is actually line $35/year (for GP Ultimate) if you know magic words “conversion deal”.

Re: Stadia died because no one trusts Google

#199
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

I imagine, as with all Google products, it wasn't a suitable data point for them and didn't feed in some way to their ADs cash cow. Google nukes things that don't feed their ADs beast.

Re: Stadia died because no one trusts Google

#200

Earlier quoted context omitted.

> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…

Low hanging fruit ? There were 10 search engines when Google launched, and a megalith called Yahoo dominating the Internet.

> problems with very high demand for a solution that weren't yet tackled well

Emphasis added. It took putting the right money and the right minds towards doing it well. There aren't a lot of SaaS ideas that scale to close to 100% of world population that don't yet have an incumbent. Tiktok was lucky that Twitter dumped Vine. Zoom was lucky that Skype, Hangouts, Facetime dropped the ball by trying to keep their users in walled gardens, and not really solving the teleconference problem well.

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