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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#182

Earlier quoted context omitted.

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

If you own Alan Wake on Steam from when it was first released, you aren't playing the same game, now, guaranteed. Much of the music is gone due to the license time expiring. granted that's on the publisher and game studio, but Steam should have at least let you keep a copy from the valid licensing period.

It actually got the music added back about a year ago, but from what I understand that's from a joint licensing deal for the Remaster. So maybe the original and remaster will lose the music again in 5 years?

It's a bit weird because other games haven't had those issues. It's common for racing games to get delisted because of expired licenses, but if you purchased it that licensed content is yours to download forever. Every 2 years or so a Forza game has to get pulled and goes on sale for $1 for the final week.

Edit: Doing some further digging it looks like it's because they kept selling Alan Wake after the music rights expired, so they had to push an update or delist the game. That's pretty crappy.

Re: Stadia died because no one trusts Google

#183

Earlier quoted context omitted.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

If you buy a movie on Google (or YouTube), you can watch it on Apple and Amazon and etc. It's called Movies Anywhere and it's existed for a long time. Were you not aware?

Thanks, I’d never heard of Movies Anywhere. It only seems to cover about half my library but still super useful!

Re: Stadia died because no one trusts Google

#184
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

Of course, there's also the inherent added lag.

Re: Stadia died because no one trusts Google

#185

Earlier quoted context omitted.

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

[deleted]

Re: Stadia died because no one trusts Google

#186

Earlier quoted context omitted.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

If you buy a movie on Google (or YouTube), you can watch it on Apple and Amazon and etc. It's called Movies Anywhere and it's existed for a long time. Were you not aware?

Also applies to the physical versions of movies, there's a code inside the box. Maybe 3/4 of my blu-ray library is in MoviesAnywhere. But I will say I tend to stick to the popular stuff.

Re: Stadia died because no one trusts Google

#187
post #129
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

Maybe reading real reviews from real users will help too: https://www.reddit.com/r/Stadia/comments/xsyr8x/i_am_really_...

r/nintendoswitch: 4.2m

r/ps5: 2.6m

r/steamdeck: 230k

r/stadia: 119k

What jumps out from that thread you linked is the casualness of the gamers. So not only did Google find a tiny market, but that market wasn't terribly motivated.

Re: Stadia died because no one trusts Google

#188

This is kind of an anti chicken/egg situation! What happened first, the chicken got run over so no more eggs, or the egg got smashed so no more chicken? To clarify the analogy: Nobody trusts Google not to cancel a new thing, so they don't invest any money or effort in the new thing, so it gets cancelled.

Er, but we know exactly which came first here? Google started killing products before it had a reputation for killing products. It's a cycle now, but we were actually there to witness the beginning.

Re: Stadia died because no one trusts Google

#189
post #136

Earlier quoted context omitted.

Tell me you've never developed native applications outside an iOS simulator, or OS development without telling me...

Do you actually have something to add to the discussion? Or you just want to take potshots at me? You’re all over the place. Please explain why you think using underpowered hardware is the only legitimate way to write software that works on that hardware.

I think the problem is the either or nature. One dev one box is a mistake. The team should have a few they share.

In particular I often fight the slowest machine leaving the office. That should stay for a long time, set aside for testing.

Re: Stadia died because no one trusts Google

#190
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…

Low hanging fruit ?

There were 10 search engines when Google launched, and a megalith called Yahoo dominating the Internet.

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