Earlier quoted context omitted.
Tell me you've never developed native applications outside an iOS simulator, or OS development without telling me...
Do you actually have something to add to the discussion? Or you just want to take potshots at me? You’re all over the place. Please explain why you think using underpowered hardware is the only legitimate way to write software that works on that hardware.
Stadia died because no one trusts Google
161–170 of 626 posts
Re: Stadia died because no one trusts Google
#162Earlier quoted context omitted.
> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…
At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…
Re: Stadia died because no one trusts Google
#163Earlier quoted context omitted.
Reeder on macOS and ios. Allows you to locally host your RSS feeds so no servers required. I haven't checked recently but they usually make the (N-1)th version free.
I assume reeder 5? When I search reeder without the 5 it doesn’t show up… Thanks for the recommendation to!
I upgrade regularly as this is one of the old fashioned developers who doesn't play subscription games.
Fantastical and 1Password? Looking at you.
Re: Stadia died because no one trusts Google
#164Earlier quoted context omitted.
Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.
Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…
Re: Stadia died because no one trusts Google
#165The world uses google search and trust their email service even for their professional and civil uses, that journalist is dishonest on purpose, shame Stadia died due to: - business model - cloud only - conjuncture and anti-competitive nature of their competitors cloud gaming is 20years too early anyways, i'm not saying it's pointless, i am saying it shouldn't be your sole offering they own android and they didn't cap…
> world uses google search and trust their email service These are core services. Google is trusted for their core services. Everything else faces an uphill battle for coming from Google.
Re: Stadia died because no one trusts Google
#166Earlier quoted context omitted.
You could also just use an Xbox controller, right? I mean, I'd rather use that than the Stadia controller.
If you streamed Stadia to your web browser, sure, you could use an Xbox controller. The real feature of the Stadia controller was that it connected directly to the Stadia servers to minimize latency (and load on your computer), instead of connecting to your computer using USB or Bluetooth and having your browser relay inputs. You’d initially set the controller up using your phone and Bluetooth to bootstrap a Wi-Fi co…
Re: Stadia died because no one trusts Google
#167Earlier quoted context omitted.
Obviously this isn't the same thing, but yes - this seems right. But, I remember my first time going to Google's campus in 2010 and connecting to their guest wifi network. 1Gbps! Insanely cool! Pulled up gmail and google docs and it worked PERFECTLY! My first thought was "...oh this is why their webapps suck - they have no idea how it's being used in the real world where latency is above 10ms"
Okay, something I can speak too! (Though I left in 2009 but it's close enough) I was a SRE on Gmail, and I can assure you that the experience for devs was not great intentionally. We had a pool of dedicated machines that ran various versions specifically used for development. I made sure those where always on our worst clusters (slowest CPUs and disks) so the dev experience was always the worst case scenario for perf…
Re: Stadia died because no one trusts Google
#168Earlier quoted context omitted.
For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…
I was just whining how when Chrome-based browsers first open up on my 5400rpm hdd, I paste in the URL and press Enter, then it loads the default home page and wipes out what I pasted... "you're goin' nowhere!"
The end result is that anything I type gets jumbled or overwritten multiple times before the page settles down and can actually be used.
Re: Stadia died because no one trusts Google
#169I wonder if any Stadia tech will get rolled up into Chromebooks.
Isn’t it (except maybe “controllers connecting to the network bypassing a computer or other client device”, which also doesn’t make sense in a Chromebook) all server-side tech plus existing a/v streaming?
Re: Stadia died because no one trusts Google
#170Earlier quoted context omitted.
Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.
Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…
I don't really see the value in transferring my Steam games to GOG for example. So I don't really see what the criticism is here.
Game store and some multiplayer integration is not that limiting. It's preferrable to every single game building their own awful mini-stores/platforms (like EAs and Ubisofts. Even Battle.net's can be annoying and naggy).