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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#161
post #136

Earlier quoted context omitted.

Tell me you've never developed native applications outside an iOS simulator, or OS development without telling me...

Do you actually have something to add to the discussion? Or you just want to take potshots at me? You’re all over the place. Please explain why you think using underpowered hardware is the only legitimate way to write software that works on that hardware.

Yes, I started this discussion thread you're responding to. No, there isn't really a way to do native development without experiencing what your customers do. Build locally on the high powered one, run on your lower spec'd machine. This isn't a potshot. This is me being annoyed that 15 years later, people keep making the same mistakes of not testing on "real world" hardware. Your VM isn't a real user representation. Stop thinking so.

Re: Stadia died because no one trusts Google

#162

Earlier quoted context omitted.

> As a gamer, I think Stadia failed because the system they created doesn't make sense. Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of und…

At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved. I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products. When you own a whole ecosystem, like Microsoft and Apple do, it make…

I think the point is that Google nailed search so well -- and the $ chased eyes -- that they never really had to learn to build products that aren't constructed in the face of early, overwhelming demand. All the hard work of listening to customers, listening to prospects, teaching them that they should want the thing you built or are going to build, accepting feedback, etc.

Re: Stadia died because no one trusts Google

#163

Earlier quoted context omitted.

Reeder on macOS and ios. Allows you to locally host your RSS feeds so no servers required. I haven't checked recently but they usually make the (N-1)th version free.

I assume reeder 5? When I search reeder without the 5 it doesn’t show up… Thanks for the recommendation to!

Reeder 5 is out? I will have to upgrade soon.

I upgrade regularly as this is one of the old fashioned developers who doesn't play subscription games.

Fantastical and 1Password? Looking at you.

Re: Stadia died because no one trusts Google

#164

Earlier quoted context omitted.

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

If you buy a movie on Google (or YouTube), you can watch it on Apple and Amazon and etc. It's called Movies Anywhere and it's existed for a long time. Were you not aware?

Re: Stadia died because no one trusts Google

#165

The world uses google search and trust their email service even for their professional and civil uses, that journalist is dishonest on purpose, shame Stadia died due to: - business model - cloud only - conjuncture and anti-competitive nature of their competitors cloud gaming is 20years too early anyways, i'm not saying it's pointless, i am saying it shouldn't be your sole offering they own android and they didn't cap…

> world uses google search and trust their email service These are core services. Google is trusted for their core services. Everything else faces an uphill battle for coming from Google.

Even Google search is going downhill. Most searches contain a lot of sponsored crap at the top. And it's often returning worse results than duckduckgo.

Re: Stadia died because no one trusts Google

#166
post #152

Earlier quoted context omitted.

You could also just use an Xbox controller, right? I mean, I'd rather use that than the Stadia controller.

If you streamed Stadia to your web browser, sure, you could use an Xbox controller. The real feature of the Stadia controller was that it connected directly to the Stadia servers to minimize latency (and load on your computer), instead of connecting to your computer using USB or Bluetooth and having your browser relay inputs. You’d initially set the controller up using your phone and Bluetooth to bootstrap a Wi-Fi co…

AFAIK that means that all of those Stadia controllers are ewaste now unless Google releases a firmware update that allows them to be paired as Bluetooth.

Re: Stadia died because no one trusts Google

#167
post #20

Earlier quoted context omitted.

Obviously this isn't the same thing, but yes - this seems right. But, I remember my first time going to Google's campus in 2010 and connecting to their guest wifi network. 1Gbps! Insanely cool! Pulled up gmail and google docs and it worked PERFECTLY! My first thought was "...oh this is why their webapps suck - they have no idea how it's being used in the real world where latency is above 10ms"

Okay, something I can speak too! (Though I left in 2009 but it's close enough) I was a SRE on Gmail, and I can assure you that the experience for devs was not great intentionally. We had a pool of dedicated machines that ran various versions specifically used for development. I made sure those where always on our worst clusters (slowest CPUs and disks) so the dev experience was always the worst case scenario for perf…

Would love to hear more about that! I feel like there was a very specific period between 2010 and 2012 when web app stuff just sucked but Google Docs etc was great fun ~2006-2009

Re: Stadia died because no one trusts Google

#168
post #30

Earlier quoted context omitted.

For a specific example of latency incompetency that immediately came to mind while reading this: Chrome. Chrome will not run properly on first execution, as in ran for the first time after a cold start of the computer, when executed off a HDD. Why? Because the HDD takes too long to read off data. Chrome expects SSD latency and fuck your computer if it's not residing on one. When executed off a HDD, I've found Chrome…

I was just whining how when Chrome-based browsers first open up on my 5400rpm hdd, I paste in the URL and press Enter, then it loads the default home page and wipes out what I pasted... "you're goin' nowhere!"

Opening Google maps, the text entry is editable far, far before when it should be. As soon as the page loads, I can start typing. Then the JavaScript starts running, and helpfully selects the text entry, placing the cursor at the beginning of the text field. Then some cached suggestion loads, inserting some suggested search for the area being viewed.

The end result is that anything I type gets jumbled or overwritten multiple times before the page settles down and can actually be used.

Re: Stadia died because no one trusts Google

#169

I wonder if any Stadia tech will get rolled up into Chromebooks.

Isn’t it (except maybe “controllers connecting to the network bypassing a computer or other client device”, which also doesn’t make sense in a Chromebook) all server-side tech plus existing a/v streaming?

I'm specifically thinking of a path to beefier applications that G Suite, but maybe it's mostly suited for gaming. For something like an IDE or Photoshop, how you offload work to the server looks different.

Re: Stadia died because no one trusts Google

#170

Earlier quoted context omitted.

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

How does this apply to Steam? They sell multi-platform games with a single licence which you can use on Linux/Mac/Windows.

I don't really see the value in transferring my Steam games to GOG for example. So I don't really see what the criticism is here.

Game store and some multiplayer integration is not that limiting. It's preferrable to every single game building their own awful mini-stores/platforms (like EAs and Ubisofts. Even Battle.net's can be annoying and naggy).

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