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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#151
post #87

Earlier quoted context omitted.

I think the idea is that while you still pay $60 for the game, you don’t pay $400 for the console.

Something like Shadow PC makes way more sense, and is why I choose it. It’s just a cloud PC, and even supports SteamVR.

But that's really focused on long term commitments.

First they had an almost year-long waiting list. Now you have to pay a hefty commissioning fee.

For me that makes no sense as a cloud setup. The benefit of cloud is paying when you need it (like when I travel and didn't bring my PC) and not when I don't need it.

Stadia did offer that but because you had to pay for the games it also wasn't worthwhile.

I use plutosphere now for VR when I'm traveling and that's great and not too expensive. Still a bit buggy and slow to boot the machines though.

Re: Stadia died because no one trusts Google

#152

Personally, I got an offer of a free Stadia controller from Google, took them up on it. It also included an offer for several games free. I searched through the list of games and, honestly, couldn't tell one from the other. They all seemed to be basically the same thing, some sort of FP adventure. My Stadia controller never ended up showing up, but the games were so uninteresting that I never pursued it. My BIL order…

You could also just use an Xbox controller, right? I mean, I'd rather use that than the Stadia controller.

If you streamed Stadia to your web browser, sure, you could use an Xbox controller. The real feature of the Stadia controller was that it connected directly to the Stadia servers to minimize latency (and load on your computer), instead of connecting to your computer using USB or Bluetooth and having your browser relay inputs. You’d initially set the controller up using your phone and Bluetooth to bootstrap a Wi-Fi connection, and from then on it would talk to the servers over Wi-Fi and TCP/IP.

As far as I understand it, Amazon Luna’s official controller does the same thing.

Re: Stadia died because no one trusts Google

#153

I wonder if any Stadia tech will get rolled up into Chromebooks.

Isn’t it (except maybe “controllers connecting to the network bypassing a computer or other client device”, which also doesn’t make sense in a Chromebook) all server-side tech plus existing a/v streaming?

Re: Stadia died because no one trusts Google

#154

Earlier quoted context omitted.

Nevermind Steam, nevermind Google, nevermind Apple. I'm sick that you can't buy ("license") something on one platform and then immediately use it on another. I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer. If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam…

Yeah, thats a HUGE downside to Apple, because they locked you into their AppStore you now suddenly have no rights to use the app on anything outside of an Apple device. That is very anti consumer and detrimental to everyone involved... except Apple.

There is no requirement to use the App Store on a Mac.

And yet those programs do not magically work on Windows or Linux because that's not how computers work. Developers have to specifically target and build their programs for the devices they wish to support.

And many apps (in particular SaaS ones) allow you to buy one license and use their program on whatever device they support. App Store doesn't stop you.

Re: Stadia died because no one trusts Google

#155

Earlier quoted context omitted.

Do the kinds of people shelling out $60 for a game find the $500 console a big barrier?

I think so: People who played video games as kids, don't really have much time for them now, and don't really want to go through the effort of even figuring out which console to get and setting it up, but occasionally get curious about a particular game. Maybe they don't even have an obvious place in the house for a console, if they only have wall-mounted smart TVs with nothing hooked up to them, or maybe they don't…

> go through the effort of even figuring out which console to get and setting it up

There are effectively 3 consoles and it takes about a minute to set it up.

They don't strike me as common reasons to choose Stadia.

Re: Stadia died because no one trusts Google

#156
post #90

There are advantages to game streaming but Google never really did anything with them, instead they just made a worse version of a console. The marketing at the beginning was confusing. Everyone had the impression Stadia was like a Netflix for games. But it was almost the inverse, Stadia is a free gaming console but the games cost money. At the very least Google's number one pitch should have been "We're giving you a…

>Any YouTube game video could have a button for 'play instantly, one click' that loaded an already running Stadia session into a game-state with the player in a fun spot. YouTubers could have been able to hand off controls of their game session to viewers.

This is very true, and it sounds really good on paper, but it seems like anything that attempts to transition content consumers to participants fail.

For example, Mixer had incredible low-latency technology and game integration, yet failed because (at least, I think) a lot of it was banking on that consumers would want to take control.

For me, at least, this would never be the case. If I'm watching my favorite Twitch streamer, I don't really want to play, I want to watch them play and see their reactions. If I wanted to play the game they're playing, I would do so (in fact, I just bought Railbound because I saw the Twitch streamer Atrioc playing it)

I think the line a lot of people have are small tokens of support (bits, donations, subscriptions), because many people don't want to be that involved.

Re: Stadia died because no one trusts Google

#157
post #35

Earlier quoted context omitted.

#3, it seems [1], but less than a third the size of AWS and less than half of Azure. [1] https://www.capacitymedia.com/article/2afswwuvis94wy12r320w/... , https://www.ciodive.com/news/aws-microsoft-google-cloud-mark...

Cloud is bigger than Azure. "Azure" includes Office 365 so MSFT can pretend Azure is 3x bigger than it is: https://www.google.com/amp/s/www.techtarget.com/searchcloudc...

https://trends.google.com/trends/explore?date=today%205-y&q=...

I wonder how good of a proxy this is for actual use. I trust Google's numbers (unless Azure users are all using Bing), so I read this was AWS is by far the leader, with GCP possibly being second.

Re: Stadia died because no one trusts Google

#158

Personally, I got an offer of a free Stadia controller from Google, took them up on it. It also included an offer for several games free. I searched through the list of games and, honestly, couldn't tell one from the other. They all seemed to be basically the same thing, some sort of FP adventure. My Stadia controller never ended up showing up, but the games were so uninteresting that I never pursued it. My BIL order…

You could also just use an Xbox controller, right? I mean, I'd rather use that than the Stadia controller.

The stadia controller was actually the best thing of the service. It's solid, feels good in hand and it's really responsive.

I really hope they make a Bluetooth update so it can be used with a PC.

Re: Stadia died because no one trusts Google

#159
I’m reading a lot of shoulda, woulda, coulda in here but it was a very, very nice product that worked disturbingly well in my experience. When they went to free timed trials of AAA games, I figured they were on the edge. This thing was ahead of its time and we were witnessing the inevitable death of consoles. I say this as someone with more systems that I can count that are actively played in my household.

Re: Stadia died because no one trusts Google

#160
post #66

I feel like some of these perspectives are very tech industry focused rather than gamer focused. As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that. Compare that to paying the same price for a regular PC game which you can play via streaming using a…

Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.

If you own Alan Wake on Steam from when it was first released, you aren't playing the same game, now, guaranteed. Much of the music is gone due to the license time expiring. granted that's on the publisher and game studio, but Steam should have at least let you keep a copy from the valid licensing period.
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