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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#981

A lot of AAA games presumably got ported to Linux so that they would run on Stadia. Were those efforts funded by Google? I wonder if we saw more proper Linux game client releases as a result, and whether we'll see fewer Linux ports in the future.

I am surprised to see that this quite Linux centric community missing the obvious. With Stadia support 'cleaned up' from game engines it is a game over for Linux desktop gaming.

Stadia has contributed almost nothing to linux gaming. We never saw any of the stadia games released natively for linux. All effort that is done is by valve, with proton. And proton runs windows games.

I'd argue that linux native is dead, but that doesn't matter much when we can just run windows games.

Re: Google is shutting down Stadia

#982
Their "Pro" subscription gave only a handful of games a month of which were mostly shovelware. And no exclusive deals on games like Cyberpunk in a time where Microsoft is giving a huge library of games for the same amount on tech people were already happy to spend on. At that point I was just questioning how it was even still around.

Saying that, the experience with cloud gaming itself was quite impressive, the fact that I can jump into Destiny 2 instantly on my Macbook felt like the future and I still believe it is. Clearly just isn't that affordable yet for anyone involved.

Re: Google is shutting down Stadia

#983
I knew this would shutdown from launch. Even so, I'm becoming less & less likely to trust Google products. Funny they are even refunding game purchases, the right thing to do, but it's still burning brand capital for me. I used to be a huge google fan. I'm typing this on a Google pixel, but I'm reconsidering all Google products I use

Re: Google is shutting down Stadia

#984

Who else has noticed that when an HN post reaches critical mass, people mostly just reply to the first comment and don't see anything beneath? (even if there are other very worthy top-level comments). Anyone have a good idea for how to remedy this? Or do you feel like it's a feature not a bug?

I had a feeling they shuffled comments randomly a few times during the first 1-2h after post creation. But I guess you are right, it's easier to get noticed by bandwagoning the most popular comment. Maybe if there are a lot of comments - display five randomly chosen and get those up/down voted first before showing everything else? But there would still be a problem with some just having longer lifetime hence higher c…

Another idea would be to only show a certain amount of nesting by default.

Re: Google is shutting down Stadia

#985

Funny I just plugged in my Stadia controller and played around to see if the service was still active. It's sad, I really liked the service for a few reasons: 1. I don't have a gaming console, and this allowed me to easily (with the help of my Chromecast) add gaming to my living room. 2. It's way easier than Steam Link/Controllers which always require an element of "massage" to get and keep working. Downsides: My lib…

You can probably use shadow.tech as an alternative

Shadow worked pretty well for me, though it's a lot more expensive than Geforce Now and limited storage. Unless you pay even more, it's 256GB which these days might only be 2-3 AAA games. If you want AC: Odyssey & Cyberpunk, there goes all of your space.

You're looking at a cost that approaches that of a budget gaming rig (if you shop around a bit) or, for even less money (if you wait a few months) a steam deck. With either of those, provided you have access to good residential broadband, you can use them to stream remotely almost as well as Shadow. I do this fairly regularly. If you don't have good broadband to stream from home, Steam deck stick has you covered. You can even use it to stream locally to your laptop for the larger screen. (It's a shame that laptops don't generally let you use their HDMI ports for incoming though)

Re: Google is shutting down Stadia

#986

Not surprised, but still rather frustrated. We literally just signed a deal to bring Arctic Awakening to Stadia in the last few weeks, and I know a number of other devs had done the same. They never even gave it a chance. What did they expect, to take over the gaming market in a few short years with hardly any content?

Part of the problem is that they never delivered on some of the features that really would have distinguished it from being just another streaming service. Features like youtube integration where a video of someone playing the game might autopopulate a stadia link to start playing that same game right now.

But the main thing they got wrong was the library of games. The success of just about every console launch has lived or died by the # and quality of games available at launch. Only in this case they were launching with games that were already available for anyone who wanted them. There was no additional market to tap into, existing PC games already owned the games Stadia was selling.

This meant the value proposition was either:

1)the low cost of entry for non-pc gamers. This is a relatively hard sell though. There aren't a lot of mass market games that you can't also find on cheaper consoles, so converting console gamers is rough, leaving you with non-gamers to bring into the fold, which is even tougher.

2)Convenience for existing games that already owned the same games. This is where Google really missed the ball. They should have used their giant size & resources to forge agreements with the big publishers that would let folks who already owned games on Steam to play them on Stadia. Pay them off the same way console makers pay for exclusive titles: a cost of doing business. Or a cut of ad revenue for ads shown during live streams of their games. Or even negotiate for consumers to pay a small 1-time fee to add a steam game to their account: This is a bit how Apple was able to be so successful with iTunes early on. Lot's of people already owned physical copies of music they ended up re-purchasing on iTunes because at $1/song it was pretty cheap to buy a "best of" sampling of your existing collection for the convenience iTunes offered. I don't think I would have purchased a Steam Deck if instead I could have spent a few dollars activating games I already owned on Stadia instead. Heck models for this sort of thing already exist: I've paid $1.99 to "read" an audiobook version of a book I already purchased from Amazon a bunch of times. There were multiple ways Google might have overcome resistance from existing gamers to adopt Stadia due to not wanting to repurchase their favorite games.

Instead the "free" games included in a sub were either a) already owned by the target audience or b) little better than shovelware. You got very little for subscribing

Re: Google is shutting down Stadia

#987
post #542

Love the foreshadowing of it being a total flop from the launch exhibition: https://twitter.com/AllGamesDelta_/status/119683308108220416... "Remember when Google compared Stadia with the Powerglove, Atari ET and the Dreamcast?"

The thing I remembered most from that launch was when Sundar Pichai walked on stage of this massive product launch, in front of the entire gaming industry filled with skeptics, and the first words out of his mouth were "I'll admit, I'm not much of a gamer".

>"I'll admit, I'm not much of a gamer"

In other words, "I have no clue about the buying & playing habits of my target market." With subtext of the launch & rollout then being "And either I ignored the advice of those who did know or nobody bothered to tell me".

Re: Google is shutting down Stadia

#988

Well, that's kind of sad, if predictable. I worked with the team that built the controller firmware. They worked their asses off. And I personally worked on and finished up / optimized / productionized the the stream receiver component for Stadia that lives inside Chromecasts. Might be the last remaining piece of public facing code I worked on @ Google (assuming it wasn't rewritten after I left), and now it will be b…

Can you comment on anything really unique that was done w/ the controller stack to minimize latency between controller chromecast datacenter ?

Re: Google is shutting down Stadia

#989
post #506
post #96

They should have promised these refunds at launch: "We're launching Stadia. if it were to shut down in less than X years, you will get a refund" Ironically, had they done this, they would have seen more adoption from the skeptics, and maybe not even had to shut down. Typical Google, completely ignoring all the totally rational fears people had about their shutdown. In pretty much all Stadia HN threads, the top questi…

That’d be great for people willing to dive in, but to me it just says that they don’t expect it to be around for long. You might say it shows they’re confident enough it will be around to offer refunds if it’s not around long, but nobody else launches a product and talks about it going away so that would make me think they they secretly don’t believe in it.

People will adopt a product even if they think it might not last, as long as it's a good deal for them. When MoviePass was offering their too-good-to-be-true plan of $10/month for unlimited movies, the subreddit was full of people talking about how it was too good to last. But they signed up anyway since it was a sweet deal!
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