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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#741

Earlier quoted context omitted.

So that was a lie

Yes. Stadia execs lied to their own employees. It's a pattern for the company. This call was followed by a contentious Q&A where the Stadia boss was confronted about his email from just the week before which suggested anything but a wholesale shutdown of the studios. Harrison expressed his regret over the misleading statements made in his previous email, according to four sources with knowledge of the call. When aske…

My very first TGIF after my noogler one, I sat behind some disgruntled employee who kept yelling at the stage about how the execs were lying to us.

I thought it was fairly rude and also I thought the execs were simply using careful language. After attending a bunch more TGIFs, I finally realized that nearly every exec had a very specific way of presenting things that sort of made their work sound perfect, even if it was shit. You can see an example in "An Update On Google Reader" or "Advancing our Amazing Bet on Google Fiber", or even this one.

Re: Google is shutting down Stadia

#742
post #574

https://twitter.com/mjg59/status/1575544578912178176 My best Stadia story was us trying to work out why a developer's machine kept getting flagged for malware. Turns out they were porting something to Stadia and the DRM didn't work under Linux. The publisher refused to give them a DRM-free copy and told them to warez one instead.

My favorite Stadia story is how when Outriders launched, Stadia was on entirely different code branch and release from the other platforms. Weapon/armor scaling and skill effects were different - leading to an entirely sub-meta for the Stadia platform. Cross-play (eventually) worked and other people were entirely confused why our wacky builds were so effective.

Eventually things were patched to parity but our old armor values didn't get re-aligned so were entirely too high (by a factor of 2-3x) compared to the other platforms.

Re: Google is shutting down Stadia

#743
post #608

Unfortunately this doesn't surprise me. We worked on a Stadia title before launch. We were constantly reminded by Google how big the YouTube integration would be, which unique killer features we absolutely had to integrate with, and more. And non of that ever materialized after launch. If Google can't even convince their own internal teams to cooperate, how do they expect studios and consumers to care the slightest f…

IMO streaming games still has a lot of potential. Too bad Google couldn't pull it off.

The Youtube stuff is only the surface of what would be possible.

Re: Google is shutting down Stadia

#744
post #2

While inevitable, I am impressed they are refunding all purchases, including hardware. That can't be cheap.

The Ars Technica article about this notes a few caveats: - They are not refunding the 'pro' subscription charges - They are not refunding hardware purchases made from 3rd parties The first is a bit sus, the second does make sense unfortunately. https://arstechnica.com/gadgets/2022/09/google-stadia-offici...

If you actually get access for the term of the subscription you paid for, I don't see an issue with not refunding subscription fees.

Re: Google is shutting down Stadia

#745
post #719

Everybody is talking about how terrible Google and their culture is, so I'll just put it out there that this is great news for gamers. Cloud-based gaming services are a terrible deal for gamers. Gamers shouldn't cede so much control to some 3rd party who will be watching over their shoulder and collecting every scrap of data on them and their friends while they play. We don't need our performance in games being used…

Well, you conveniently ignore the reality of lots of people who cannot afford or just don't want to buy a gaming computer or console there. Streaming services are an actual, viable option for them. Even though Google has done its best to show why it might not be just so viable after all...

Not having to keep up with hardware is pretty much the main selling point of games as a service and it's still not worth the tradeoffs.

I'm what they call a patient gamer anyway. I'm often 10 or 15 years behind, but I've never once run out of games to play and the savings are substantial.

Consoles (which have many of the same problems Stadia did) aren't usually terribly expensive if you're willing to be a generation behind and used console games are insanely cheap with the exception of certain franchises (Nintendo titles and JRPGs are notorious for staying expensive. Castlevania Symphony of the Night came out in 1997 and can still go for well over $100 for a copy!) but thankfully emulation covers a lot of that. By the time I picked up a PS3 I was picking up 10-15 games for the same cost as just one game at release.

As a bonus, waiting a few years to play the latest title means that everyone else has finished beta testing it for you and the entire experience is much improved. You can also usually get all (or most) the DLC included with the already low price of the game.

Point being, you don't have to spend a fortune or have a blazing fast video card to have a nearly endless selection of exceptional games.

Re: Google is shutting down Stadia

#747

This is a great example of why you can never trust PR statements. They outright lie. We're not working on X. We won't shut down Y. Bald faced lies. Edit: Missed that they're doing refunds. That part's good. EDIT2: Why I'm calling it a lie: These decisions are not made on a whim. They're made months if not years in advance. A public company making public statements about how you're not shutting something down while yo…

Wonder if the CEOs can be made to sign (and stand behind) such statements, like CEOs/CFOs were made to stand behind financial statements.

Although I guess financial statements are quarterly, PR statements are dime a dozen.

Re: Google is shutting down Stadia

#749
I’ve realized only recently a way to interpret what’s going on at Google economically-speaking: as companies grow and as economies grow as well (e.g. to be more automated and industrialized), this always results in greater bureaucracy [1]. However, Google while it did add more bureaucracy, tried to instead turn these new less-purposeful jobs and bloat into widescale attempts at “innovation”.

Partly legitimate, but partly to maintain culture and a semblance of being an innovative company, in spite of the fact that they are a monopoly that, at the end of the day, is not really incentivized to innovate (e.g. M&A is much more practical for monopolies, as is competitor sabotage, sales and marketing, which of course they’ve also done).

I guess Peter Thiel for example said this long ago (in a convo with Eric Schmidt iirc): that Google is actively anti-competitive. And this is always, always the case for monopolies. They’ve just done such a good job of marketing and creating sideshows to make it appear otherwise. Not to say that they haven’t made some legitimate tech breakthroughs since being a monopoly, but also that tech is solely to serve their ads monopoly, rather than to serve the general public (e.g. what do you think their ML investments are for? It’s not to create C-3PO…)

[1] see e.g. Max Weber for how industrialization leads to bureaucracy, or more recently, David Graeber’s bullshit jobs talk or book for a more fun, anecdotal take.

Re: Google is shutting down Stadia

#750

Streaming is not sexy for gamedevs. We all know that latency is going to suffer. I don't understand the pain point they are trying to solve for end-users. Gamers are used to buy shiny new hardware to run their games. This is again a case of a solution looking for a problem.

I just have a mac so don't have the real hardware to run proper games. I've used Stadia for the last year+ and here are some nice aspects to cloud gaming you may have overlooked.

- No downloads. This means if I wanna play any game in my 'library', I just click a button. Not decide if I wanna wait X hours to download/install the game or figure out what to delete to free up space. This means when new updates come out I just get to play them, not time out the download, etc. For cloud-only games, this also frees them from having to limit the game to to user hard-drive space.

- No cheating. I mean I guess you could rig an AI that watches your screen and reacts to it but that's much, much harder than current cheats. For a while when cheating was a bit too rampant, some destiny users opted to play PvP on Stadia instead just for the fair games.

- Convenience. Being able to switch devices/screens mid session was quite nice. Same for launching games to do a bit of maintenance from my phone (i.e. check daily vendors on my lunch break)

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