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Google is shutting down Stadia

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Re: Google is shutting down Stadia

#601

Earlier quoted context omitted.

Ironically, I bet if that Stadia would've done much better if it had launched with the promise of "if we do shut it down, we'll refund all your purchases"

Yes! I timidly used the service knowing that Google might kill it. If they promised me a refund I would have probably spent a couple hundred dollars on content, controllers and a pro membership.

How would Stadia shutting down justify you not getting a pro membership? It's something you pay monthly anyway, it's not like you get less of your money worth if they close the service 2 years after your subscription was used, unlike hardware and games.

Re: Google is shutting down Stadia

#602

I really liked Stadia, it worked well for me and played lots of AC and Destiny. Never had much of an issue and things worked well. Im bummed, but not surprised. No one seems to mention the real potential of cloud gaming: which is massive worlds and players on the same "server"; and I mean MASSIVE, the likes home PC's would never have enough power/graphics/memory/storage to handle.

How was Destiny PvP on Stadia?

So, Destiny PvP is segregated by input type: controllers against controllers and kb/m against kb/m by default.

Destiny has different matchmaking types: Connection-Based Match Making and Skill-Based Match Making. Destiny also p2p network model.

CBMM was always a breeze to play as long as you can "git gud". SBMM was often a nightmare because you get matched with players all over the globe.

I played Destiny on nearly every streaming platform except for shadow, I can say that Stadia made SBMM more consistent because, well, p2p within google DC is much better than all around the country or globe. Win some lose some kind of situation here.

I mean, yeah, it's nothing like playing on my PC with 144hz monitor, but it's very much playable.

Re: Google is shutting down Stadia

#604
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

The first reply to that tweet:

"When you inevitably do shut down in a couple of months could you please just release Bluetooth drivers for the controller first? It's a good controller and I'd like to be able to use it." - https://twitter.com/josh_ross/status/1553465786634604544

Re: Google is shutting down Stadia

#605
post #43

Just a couple of months ago. "Stadia is not shutting down. Rest assured we're always working on bringing more great games to the platform and Stadia Pro." https://twitter.com/GoogleStadia/status/1552989433590214656

Google needs to restructure their incentives before it wrecks the company. I have no doubt whoever launched Stadia got promoted and then bounced to a different product and didn't care about whether Stadia was a success long term. Google's ad money printer masks the rot underneath, Google is literally a meme at this point for shutting down products. No serious business or developer is going to trust them. If governmen…

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Re: Google is shutting down Stadia

#606
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

Ironically, I bet if that Stadia would've done much better if it had launched with the promise of "if we do shut it down, we'll refund all your purchases"

The question is: Would that be more cost-effective than just outright buying Ubisoft or a similar-sized publisher so your device has some content?

Re: Google is shutting down Stadia

#607
post #17

You know it's gonna be bad news when you see a title like that. I've always been bearish on game streaming because it's just not practically, physically possible to solve the problem of input lag. Even an extra 10ms is going to be noticeable and unacceptable for many games.

(For context, this thread originally linked to https://blog.google/products/stadia/message-on-stadia-stream... "A message about Stadia and our long term streaming strategy")

Re: Google is shutting down Stadia

#608
Unfortunately this doesn't surprise me.

We worked on a Stadia title before launch. We were constantly reminded by Google how big the YouTube integration would be, which unique killer features we absolutely had to integrate with, and more.

And non of that ever materialized after launch. If Google can't even convince their own internal teams to cooperate, how do they expect studios and consumers to care the slightest for their product.

It also didn't help that supporting Stadia was equivalent to supporting an entirely different new console in scope, except less battle tested and much more buggy. Meanwhile all their competitors allow existing console or Windows builds to be shipped to their platforms.

And while we're sharing anecdotes, this was a fun one. For the longest time devkits were limited to 1080p, but at least the output was streamed from rack mounted servers that supported a couple of concurrent sessions. A few months before launch, they finally made 4k devkits available, except they supported only a single session, couldn't stream, and instead had to sit at a developer's desk with a monitor hooked up...

Let that sink in, a streaming service's devkits couldn't stream :)

Re: Google is shutting down Stadia

#609
post #40

Google's reputation for not supporting things long term is finally starting to affect them in noticeable ways. Developers didn't onboard because they were afraid it would get shut down. It got shut down because no one onboarded.

Developers didn't onboard because it was Vulkan-only. You can release for GOG as an afterthought, but you had to build for Stadia as Another Separate Platform, and they somehow managed to make their SDK requirements more onerous than Xbox's.

They might still of joined if there were any customers, but customers didn't join because of the prospect of needing to buy their existing games again, then pay for a subscription service to play them, on top of the already-not-so-big group of people with great internet but not so great hardware. Though they might of still joined if there were any games.

The primary thing Google got wrong was assuming everyone would flock to their service in droves for the promise of the other side of the service, thus forming it. They didn't anticipate that all the roadblocks they installed from the start would prevent any kind of flocking.

HN posters will talk about Google's graveyard, but it is not a factor for businesses; Google's history of shuttering perfectly good services doesn't extend to services you actually fork over cash for. And this won't affect that, as it was nowhere near a perfectly good service and was doomed before it was released.

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