This as a peer-to-peer service, between advanced and junior students of the language, might be a neat service
Show HN: Get conversational practice in over 20 languages by talking to an AI
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Re: Show HN: Get conversational practice in over 20 languages by talking to an AI
#352Earlier quoted context omitted.
He’s talking about unnatural (non-idiomatic) language. That’s not an issue you can fix with better grammar; there are many language learners who possess good intonation and pronunciation, and natural (idiomatic) speech, but poor grammar: their idiomatic speech more than makes up for grammatical mistakes. Source: learning languages for 10+, have met students as described above.
I interacted a bit with the AI and the Portuguese is fine, it's just that it conjugates, uses the proper pronouns, etc. These things a typical Brazilian does not do. The difference between standard Portuguese and oral language in Brazil is enormous.
Native speakers are lazy: even though they know perfectly well how to conjugate the numbers, it’s easier to rephrase things so you don’t have to.
Languages are fascinating!
Re: Show HN: Get conversational practice in over 20 languages by talking to an AI
#353Earlier quoted context omitted.
My feeling is companies don't invest in this because there isn't much return they expect from it. If gamers are more interested in playing with other humans than interacting with in-game characters, spending a lot on the AI to make it work might not make sense economically. I'm no insider, but I imagine the same sort of reasoning is applied to when companies don't invest enough in opponent AI to make them continuousl…
Let's found a startup, wsgeorge... Unreal Engine is popular because it removes the effort of designing and building a 3D engine from game creation (and it's my understanding that because it has fairly reasonable licensing agreement). PRATTLE, or Persistent Realistic AI for Talk and Text Language & Engagement, could be the Unreal Engine of procedurally generated NPC speech in games! And it already has a name... all we…