body{font-family:sans-serif;font-size:1.1em;max-width:600px;margin:0 auto;padding:0 8px}a{color:#06c}
Thanks for the inspiration, I threw together my own spin on it.
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body{font-family:sans-serif;font-size:1.1em;max-width:600px;margin:0 auto;padding:0 8px}a{color:#06c}
Thanks for the inspiration, I threw together my own spin on it.
This is useless bloat. Default browser styles are perfectly alright. When they aren't, this is mainly a self-inflicted problem by your browser (that can set whatever default it wants), and by yourself (who can easily override the default browser style with either a personal css file or just by CTRL+scrolling to change your text size). Text size, window width, margins, should never be a responsibility of the website.
Well, almost. The only problem (as far as I can think of right now) is that pictures which are included in a document are not limited to the width of the viewing area, by default.
> When they aren't, this is mainly a self-inflicted problem by your browser (that can set whatever default it wants), and by yourself (who can easily override the default browser style with either a personal css file or just by CTRL+scrolling to change your text size). Text size, window width, margins, should never be a responsibility of the website.
I fully agree.
Earlier quoted context omitted.
Yeah, the zoom, that almost needs to be customized per website, sigh. But one of the worst misfeatures for old (and maybe not so old) eyes, is the gray text on some "pastel" background. Contrast helps readability (as does a carefully chosen font), but "modern" designers seem to think contrast is bad or outdated or whatever.
> but "modern" designers seem to think contrast is bad or outdated or whatever. I think much more reasonable is the assumption that many designers have Macs with good monitors and there you can still read it well. Whereas most people have old or poorly color calibrated monitors where you only get a grey goo.
Anyway, it would be reasonable if designers tested their designs with other people on other hardware, instead of thinking "looks fine for me" … at least that's what I learned about design, user interfaces, etc ;-0