Turns are better than radians
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Turns are better than radians
1–10 of 494 posts
Re: Turns are better than radians
#2Turns are really the most neutral way to count an angle. We don't use them for everyday physical things because the numbers we'd deal with would be too small to work well for feeble human minds, hence degrees. But for the mathematical world where we currently use radians, turns make so much more sense.
Re: Turns are better than radians
#3I'm so glad someone else finally said this. This article takes the approach of simplicity of code, which I do agree with, but additionally I've been thinking turns would have to be more intuitive and easier to teach (particularly to disinterested teenagers) for YEARS, and I finally feel vindicated at least one person agrees with me. Turns are really the most neutral way to count an angle. We don't use them for everyd…
Re: Turns are better than radians
#4I'm so glad someone else finally said this. This article takes the approach of simplicity of code, which I do agree with, but additionally I've been thinking turns would have to be more intuitive and easier to teach (particularly to disinterested teenagers) for YEARS, and I finally feel vindicated at least one person agrees with me. Turns are really the most neutral way to count an angle. We don't use them for everyd…
But yeah the overall point is good. Use language appropriate to the problem at hand.
Re: Turns are better than radians
#5I'm so glad someone else finally said this. This article takes the approach of simplicity of code, which I do agree with, but additionally I've been thinking turns would have to be more intuitive and easier to teach (particularly to disinterested teenagers) for YEARS, and I finally feel vindicated at least one person agrees with me. Turns are really the most neutral way to count an angle. We don't use them for everyd…
Re: Turns are better than radians
#6If anybody knows how similar calculations can be easily achieved in JS for example, I'd love to hear about it. I'm sure there must be a better way than boundary checks and manual wrap-around.
Re: Turns are better than radians
#7I'm so glad someone else finally said this. This article takes the approach of simplicity of code, which I do agree with, but additionally I've been thinking turns would have to be more intuitive and easier to teach (particularly to disinterested teenagers) for YEARS, and I finally feel vindicated at least one person agrees with me. Turns are really the most neutral way to count an angle. We don't use them for everyd…
... and the derivative of sin(x) is ... ?
For me I don't want to care which units I use (and I'm rarely inspecting the exact angle as a number) - consistency is most important. I'm rarely interested in the precise numerical value of an angle - it's just a thing in the graphics/physics pipeline somewhere.
I don't know if that makes me agnostic about this proposal or conservative.
Re: Turns are better than radians
#8Why is it 360 degrees? Mainly because that's a nicely divisible number, no other good reason. Sometimes you find a 400 degree system on calculators but it doesn't seem to be taught anywhere (is it a French thing?)
Then at some point you get shown radians, which relates the arc length to the radius. That somehow seems natural, but it does mean there's going to be this constant lying around somewhere in your calculations.
Parameterizing the angle as a proportion of how big it can be (number of full circles) seems pretty sensible. I mean if you can avoid the constant for at least some of your geometry, then why not?
Re: Turns are better than radians
#9But they are turns of a circle of a given radius.
So as long as everything conforms to that coordinate system, we're groovy?
Radians (circle fractions) are generally preferred because we can compare, e.g. two planetary orbits, conveniently, no?
Or did I miss something?
Re: Turns are better than radians
#10Perhaps we can make new named functions that operate in turns, along the same lines as ln/log. sint, cost, etc. Ok maybe not cost.