Many are of the listed items are merely being deprecated. These shouldn’t really qualify as breaking changes. In fact, the ability to migrate away incrementally is precisely the point of deprecating instead of removing a feature. What surprises me is that a lot of the deprecated functionality seems really recent — C++14 or newer. Compatibility is C++’s big thing, that’s historically why it kept almost all of C as a s…
It's a branding problem. They should probably be viewed as different flavors. Using say herbs or colors instead of numbers would help. If every time they're going to add things, remove things and break things then we're in practice talking different strands. Imagine some preprocessor where you can mix them like #flavor(ginger) Instead of say c++11 and then proceed with whatever flavor as necessary. I know you can do…
They are already different language versions. They're specified in entirely different standards. I don't see what's left to be confused about. At most, perhaps the C++ standard committee could be criticized for repeatedly going out of their way to maximize backward compatibility.
> If every time they're going to add things, remove things and break things then we're in practice talking different strands.
They are already different standard. What's there to miss?
> I know you can do that at the linker and with makefiles and compile flags, this is about a more sane presentation.
This take doesn't make sense. The C++ version being used in a project is a property of the project, not of the translation unit or individual files. A project is comprised of multiple declarations and corresponding definitions, which are spread around and reused and make sense as a whole. It would not make sense to, say, have a translation unit comprised of X C++11 definitions mixed with Y C++20 definitions.