Instead of electron we'd be bundling an entire OS with our chat apps.
Ask HN: What'd be possible with 1000x faster CPUs?
11–20 of 97 posts
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#12Instead of electron we'd be bundling an entire OS with our chat apps.
Electron basically IS an entire OS. Since Chromium has APIs for doing just about anything, including accessing the filesystem and USB devices and 500 other APIs.
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#13Simulation? Like fluid dynamics. I heard that was CPU intensive.
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#14it would be nice for the architecture field. we deal with lots of crappy unoptimized software that's 20-30 years old. so if you like nice buildings and better energy performance (which requires simulations), give us faster cpus.
imagine you're working on airport. thousands of sheets, all of them PDF. hundreds or thousands of people flipping PDFs and waiting 2-3+ seconds for the screen to refresh. CPUs baby, we need CPUs.
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#15Infinite arbitrary precision real time Mandelbrot zoom generation :-)
Can't you already do this with a good shader program? Well, Google search finds one that claims 'almost infinite'.
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#16Assuming that a CPU at today's speeds would require vastly less power, we would have very powerful, very efficient mobile devices such as smartwatches.
Probably using AI a lot more, on-device for every single camera.
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#17Be able to run Emacs as fast as I can run Vim?
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#18Real-time ray tracing was the goal in the old days. Are we there yet at adequate quality?
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#19Whole brain simulation, AGI.
A truck with 1000000000hp still won't beat a Ferrari on a race track, nothing guarantees faster hardware would solve any of our AI problems
Re: Ask HN: What'd be possible with 1000x faster CPUs?
#20Real-time ray tracing was the goal in the old days. Are we there yet at adequate quality?
No, we're not there yet. Ray tracing in games is still merely augmenting traditional rasterization, and requires heavy post-processing to denoise because we cannot yet run with enough rays per pixel to get a stable, accurate render.