Earlier quoted context omitted.
Except that I don't agree those features are only available on a Blockchain.
But there are some features only available on a Blockchain right? Do you agree that there are any features at all, ever, that are only on a Blockchain? If so, then whatever features that you think are only available on a Blockchain is what I am talking about.
The collapse of cryptokitties, the first big blockchain game
361–370 of 377 posts
Re: The collapse of cryptokitties, the first big blockchain game
#362Earlier quoted context omitted.
But there are some features only available on a Blockchain right? Do you agree that there are any features at all, ever, that are only on a Blockchain? If so, then whatever features that you think are only available on a Blockchain is what I am talking about.
You are speaking in extreme hypotheticals. I am unaware of any set of features that require a blockchain to satisfy them. Is there an as of yet unknown set of features that require a blockchain? I don't know but I'm unaware of any such set right now and your reluctance to specify such a set suggests that you don't know of them either.
Like, you think there are equally good ways to solve the double spend problem, on a public ledger, in a decentralized manner, with no central authority, without a blockchain, and the various consensus algorithms involved in that?
Re: The collapse of cryptokitties, the first big blockchain game
#363Earlier quoted context omitted.
You are speaking in extreme hypotheticals. I am unaware of any set of features that require a blockchain to satisfy them. Is there an as of yet unknown set of features that require a blockchain? I don't know but I'm unaware of any such set right now and your reluctance to specify such a set suggests that you don't know of them either.
Really? You are going to claim that there is literally zero features that a blockchain provides, that are not solved elsewhere? Like, you think there are equally good ways to solve the double spend problem, on a public ledger, in a decentralized manner, with no central authority, without a blockchain, and the various consensus algorithms involved in that?
Re: The collapse of cryptokitties, the first big blockchain game
#364Earlier quoted context omitted.
Really? You are going to claim that there is literally zero features that a blockchain provides, that are not solved elsewhere? Like, you think there are equally good ways to solve the double spend problem, on a public ledger, in a decentralized manner, with no central authority, without a blockchain, and the various consensus algorithms involved in that?
yes
If you've got this magic solution, you could make so much money doing the same thing that blockchains and consensus algorithms do, in a better way.
The money is yours for the taking! Or maybe you could win a turning award! Go for it!
Go release a research paper, with your better than blockchain solution, and get a PhD from it, or computer science award, or billions of dollars in funding.
I look forward to you releasing your groundbreaking research paper, and upending the entire industry.
Re: The collapse of cryptokitties, the first big blockchain game
#365Earlier quoted context omitted.
So under that theory, the medium of Ethereum will increasingly not be chosen.
Of course. Once it becomes too expensive because too many people are choosing to use it, then nobody will choose to use it. At that point, nobody will go there anymore because it's too crowded.
Re: The collapse of cryptokitties, the first big blockchain game
#366Re: The collapse of cryptokitties, the first big blockchain game
#367Re: The collapse of cryptokitties, the first big blockchain game
#368Re: The collapse of cryptokitties, the first big blockchain game
#369Earlier quoted context omitted.
> Lately I've been thinking if it would be possible to have an MMORPG game where instead of a server all the data would be saved in a blockchain/linked list. What for? What advantage would this have over storing data on a server? > I've been thinking about this, because servers are expensive and doing it this way you would have, kind of, solved the problem of scalability - no queues. You're just offloading the cost o…
>What for? What advantage would this have over storing data on a server? Mostly because I'm kinda poor and can't even think about buying it renting servers. That's why I thought that such a solution would allow me to keep developing my game while the players could still play the game. If it would be possible, which from replies to my comment, I'm guessing isn't, it would also mean that even if I died, people could st…
Block times are complete state updates. The transactions that rely on the state of another transaction in the chain are 100% optimistic, and will roll back all dependent transactions. Now, that’s fine if you’re willing to roll back say…3000ms of your game state. But that’s all client side stuff, and that code is 1000% exposed, and you can’t upgrade it in the normal fashion. You also need validators for chain transactions, and your game can just be forked at any time by validators, splitting the player base. Kind of cool, but kind of defeats the balance and minimum population required to keep a game running. Also…the validators still need to run. Recovering a forked chain can only happen is someone has the state somewhere and is willing to seed new validators.
Sometimes, things need to end for another thing to begin. Sometimes it’s just best to move on.
Re: The collapse of cryptokitties, the first big blockchain game
#370Earlier quoted context omitted.
Buy a “rare” NFT with clean money. Sell it a few months later for some multiple of the original price, the “buyer” is still you but using dirty money. NB: I work in fintech but have no particular experience on the fraud / KYC / AML side of things. This is just how I imagine it would work at a high level.
But if you do that, I think you'd be first on the list of people investigated for the dirty money. It has to be cleaned in some way by obscuring it. The approach described here seems more plausible https://news.ycombinator.com/item?id=32857382