1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
71–80 of 162 posts
Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#72How would someone get into designing/simulating CPUs and computers other than Minecraft? Is there any software for learning and implementing "simple" logic circuits, memory, etc?
Sorry for being this rough but, what a naive question this is. Of course there is.
In this case, they got a rude answer anyway. I hardly think that's their fault though.
Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#73See Greg Egan's PERMUTATION CITY for more on that.
Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#74Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#75Earlier quoted context omitted.
With MCHPRS the demo takes 9 hours to run, it would take decades using Minecraft. Ok, to clarify, is MCHPRS a functioning Minecraft Server that can support a player logging in and mining? This story is seeming a lot more like "A 1Hz CPU made on something that has mechanical similarities to Minecraft".
Seems like splitting hairs. The redstone mechanics needed to run the computer are implemented exactly the same as the real game. The computer can be loaded into real minecraft and runs as expected. MCHPRS just takes out what the computer doesn't use and optimizes the simulation of it. I would call that a computer running in minecraft, but you could argue either way.
Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#76Earlier quoted context omitted.
Talk about gatekeeping...
And yet you're talking about it despite replying to someone who clearly wasn't gatekeeping. They were offering suggestions.
Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#77My son has gotten into designing logic circuit with Redstone. I wish I could get him to do the same with 74xx/54xx parts.
Re: 1Hz CPU made in Minecraft running Minecraft at 0.1fps [video]
#78Earlier quoted context omitted.
Seems like splitting hairs. The redstone mechanics needed to run the computer are implemented exactly the same as the real game. The computer can be loaded into real minecraft and runs as expected. MCHPRS just takes out what the computer doesn't use and optimizes the simulation of it. I would call that a computer running in minecraft, but you could argue either way.
Almost like running a game in a NES emulator at 10,000x speed and claiming it's implemented exactly like the NES.