I don't get it. I beat it. It's a neat puzzle, but why the tremendous upvotes for this?
Show HN: I may have created a new type of puzzle
461–470 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#462Ultra frustrating, impossible learning curve. Tried twice several hours apart, no progress. Congratulations if that's what you wanted.
Re: Show HN: I may have created a new type of puzzle
#463(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…
The one issue he had was whenever he'd try to move a rabbit from boat to house, he'd accidentally trigger the browser back function because he was starting too close to the edge of the screen. Then the puzzle would be reset when he navigated back to the page.
This caused a lot of frustration because he could be careful when he was thinking about it, but then he'd get absorbed in the puzzle and forget to swipe carefully.
Re: Show HN: I may have created a new type of puzzle
#464(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May…
Now I'm imagining a version where the animals get antsy and start hopping around on their own if you take too long to make a move.
Re: Show HN: I may have created a new type of puzzle
#465I have to say the fact that I was able to figure out how the puzzle worked - what I was meant to do - with no instructions in about 60 seconds is a good sign. I'm also immediately kind of addicted to this....I really like it. The one thing that annoys me is that I can't see what a symbol is if the dog/bunny is on it because it's covered up. It's hard to remember when there's so many. Some transparency or slight desig…
Honest question: What kind of design change would you make? I am struggling to think of a good solution that doesn't involve making pieces smaller, which I don't want to do. One option is that a subtle version of the location image pops up next to the location space if it is occupied
I recognize that this is a really bad idea from a usability/discoverability perspective, but wouldn't it be charming!
Re: Show HN: I may have created a new type of puzzle
#466Earlier quoted context omitted.
I find it amusing that this is driven by the particular visualisations of the characters. I.e. if it were a chicken and a rabbit would you have also made this assumption?
For me it's a variant of a classical "move a wolf, goat and cabbage across the river", where you can't have some of them on the boat together, because it would be eaten.
Re: Show HN: I may have created a new type of puzzle
#467I don't get it. I beat it. It's a neat puzzle, but why the tremendous upvotes for this?
I wonder - am I more likely to vote for something interactive like this game? I.e. does the fact that I was actively playing rather than simply passively reading put me in a more active state of mind?
Re: Show HN: I may have created a new type of puzzle
#468Earlier quoted context omitted.
Yeah the edge with two conditions was a little confusing; (1) and (2) or (3) At bone to go up, at flower to go down [or the converse?] Was able to figure it out through experimentation, but the signage doesn't make it obvious.
some kind of visual gate or a schematic-toggle-switch kind of thing would help
This gives me the idea to make variations of this puzzle to play with my 5yo using pencil and paper. It would be a fun way to teach the difference between AND and OR.
Plus I'll get to see the puzzles he comes up with, once he realizes he can make his own!
Re: Show HN: I may have created a new type of puzzle
#469Having two conditions on the same edge was confusing because being on different sides reads like an OR. And it's too my personal preference that it be entirely pictoric (eg. the same tiny tree but drawn inside a little circle through the edge as forming a part of it, or the same but crossed out for the bone). That way AND vs OR would be easy to read too, depending on weather the icons go along the edge for AND (eg in two little circles, or maybe a bigger one split across), or the icons are on the sides of the edge (with the circle being cut by the edge)
Re: Show HN: I may have created a new type of puzzle
#470If this is by Conrad Barski (the Land of Lisp author), I wonder if early versions were done in Lisp and translated to JavaScript or whatever is needed for the web. Just curious how the development went.
I have a puzzle generator in zig (tuned to be super fast at brute force graph generation) The front end is boring JavaScript, because I use react relay a lot on other projects, which is not clojurescript compatible