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Sim NIMBY, the Game Where You Can’t Build Anything

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Re: Sim NIMBY, the Game Where You Can’t Build Anything

#2
How unrealistic ...

Of course you can build, but only across the { freeway | railway } that was driven through the lower income areas... the appropriate place to store those burning tyres and park that trainload of septic waste has always somehow worked out to be that redlined minority community "over there".

Town planning 101... apparently.

Re: Sim NIMBY, the Game Where You Can’t Build Anything

#3
post #2

How unrealistic ... Of course you can build, but only across the { freeway | railway } that was driven through the lower income areas... the appropriate place to store those burning tyres and park that trainload of septic waste has always somehow worked out to be that redlined minority community "over there". Town planning 101... apparently.

And of course you can't turn an abandoned parking lot into actual places for people to live because that somehow changes "the character of the area"

Re: Sim NIMBY, the Game Where You Can’t Build Anything

#4
About that example in the text, new housing to solve the homeless problem (anti-)NIMBYism.

Would it? I'm not so sure.

Wouldn't most if not almost all of the homeless just remain what they are and the new housing would be used by new people moving into the city? Unless there is a program actively moving homeless into the new housing, paying for them, and also a services to take care of mental health issues. For how many homeless would it work to just provide them housing, and from there they get back on their feet, into a job to pay for the rent by themselves, on their own? Compared to how many need a lot more active guidance, and how many will never stand on their own feet, for example because of health issues?

I'm pretty sure I saw this and actual real world experience and projects discussed here on HN, but I don't remember any details.

I think there is a lot more to it than just building housing, and that the topic deserves a closer look, for example here: https://www.feantsa.org/download/final_housing_toolkit_en-34... (PDF, Europe)

EDIT: Okay guys, please tell me why these thoughts are wrong.

Re: Sim NIMBY, the Game Where You Can’t Build Anything

#6
post #2

How unrealistic ... Of course you can build, but only across the { freeway | railway } that was driven through the lower income areas... the appropriate place to store those burning tyres and park that trainload of septic waste has always somehow worked out to be that redlined minority community "over there". Town planning 101... apparently.

And of course you can't turn an abandoned parking lot into actual places for people to live because that somehow changes "the character of the area"

Don't forget increasing housing stock by building apartments in place of that abandoned gas station is gentrification

Re: Sim NIMBY, the Game Where You Can’t Build Anything

#8
post #4

About that example in the text, new housing to solve the homeless problem (anti-)NIMBYism. Would it? I'm not so sure. Wouldn't most if not almost all of the homeless just remain what they are and the new housing would be used by new people moving into the city? Unless there is a program actively moving homeless into the new housing, paying for them, and also a services to take care of mental health issues. For how ma…

More supply = lower prices = more people able to afford housing = less people forced into homelessness.

Re: Sim NIMBY, the Game Where You Can’t Build Anything

#9
post #4

About that example in the text, new housing to solve the homeless problem (anti-)NIMBYism. Would it? I'm not so sure. Wouldn't most if not almost all of the homeless just remain what they are and the new housing would be used by new people moving into the city? Unless there is a program actively moving homeless into the new housing, paying for them, and also a services to take care of mental health issues. For how ma…

> Wouldn't most if not almost all of the homeless just remain what they are and the new housing would be used by new people moving into the city?

There's truth to that as the new stock would only go to those that could afford them, and the vast majority would be swept up by investors, unless they were actual public housing - the kind of housing that NIMBYs are most upset about. Either way having more stock ought to have a deflationary effect on housing costs. Though maybe perverse incentives/legislation could cause the opposite.

Re: Sim NIMBY, the Game Where You Can’t Build Anything

#10
post #2

How unrealistic ... Of course you can build, but only across the { freeway | railway } that was driven through the lower income areas... the appropriate place to store those burning tyres and park that trainload of septic waste has always somehow worked out to be that redlined minority community "over there". Town planning 101... apparently.

And of course you can't turn an abandoned parking lot into actual places for people to live because that somehow changes "the character of the area"

I mean, yes, it does change the character of the area. That's the point. The character of the area is currently an overpriced shithole full of racist pricks hiding behind NIMBYism, and just about anything proposed to be built in that abandoned parking lot would change the character of the area for the better.
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