Ultra frustrating, impossible learning curve. Tried twice several hours apart, no progress. Congratulations if that's what you wanted.
Show HN: I may have created a new type of puzzle
401–410 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#402Earlier quoted context omitted.
Rapidly flashing colors may be dangerous for people with epilepsy.
I wonder if it's better for people with epilepsy to have a simple and more robust solution by getting a monitor that has low refresh rate or limited colors than to try to police all the internet and applications from ever showing flashing colors.
Re: Show HN: I may have created a new type of puzzle
#403Earlier quoted context omitted.
I wonder if it's better for people with epilepsy to have a simple and more robust solution by getting a monitor that has low refresh rate or limited colors than to try to police all the internet and applications from ever showing flashing colors.
Turn your monitor's refresh rate so low that flashing lights won't actually be flashy and try to operate your mouse cursor. Good luck.
Re: Show HN: I may have created a new type of puzzle
#404Note: it doesn’t work on mobile.
(Once you beat it, google Heroes of Sokoban 2 and 3 for more levels)
Re: Show HN: I may have created a new type of puzzle
#405Work it into a randomly generated daily puzzle and you might have something!
Re: Show HN: I may have created a new type of puzzle
#406It's beautiful! Looks like the optimal solution is 26 steps: https://github.com/polkerty/dog-bunny-puzzle-solver
Nice. I tried to fuzz this rather than use an exhaustive search. So random animals walk randomly. It gets stuck. So I added if no animal moves after 100 attempts, restart. But it seems to get stuck all the time. So it loops around mostly and eventually falls to the stuck position. I have to think about this, is the entropy such that you'll never practically escape by randomly walking? I feel like if I add more condit…
Re: Show HN: I may have created a new type of puzzle
#407I tried it on two different browsers and it does exactly nothing. It's just a diagram showing labels and lines? But nothing moves, and I don't see any rabbits or dogs. I checked developer tools, and there are no messages. Not really sure what it's supposed to do.
Re: Show HN: I may have created a new type of puzzle
#408I love it. Fantastic. Can you think of a way to re formulate the puzzle so that you can express the rules without words? Also, the dog / rabbit dynamic (as used in the classic dog/duck/grain river crossing puzzle) made me think that I had to chase the rabbits with dog, or that dogs and rabbits couldn’t share a node. Different animals might be better — rabbit and mouse, perhaps? Or even different coloured rabbits and…
Perhaps just a picture of the state icon (or one with a slash through it) and have it "light up" when the condition is satisfied.
Re: Show HN: I may have created a new type of puzzle
#409Where it gets complicated is that each creature will in a straight line move up, down, left, or right as far as they can until they hit a wall. You can't stop in the middle of the floor and turn, although there are arrows on the floor that will redirect them, and even teleport pads. Each tiny also acts as an obstacle to other tinies, so you can place them in a particular location to force another tiny to stop short so they can be moved in a different direction some distance from a wall (similar to your conditional graph edges).
Re: Show HN: I may have created a new type of puzzle
#410It was so funny to suddenly go from noisy bunch of us to each person quietly studying the problem followed by the occasional “wth??”
They all want to know if this is going to be a daily thing now.
The only question mark we have is whether the game will be fun on a regular basis since so much of the fun (and satisfaction) actually came from figuring out the rules of the game in the first place :D