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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

391–400 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#391

I thought I had to keep the dog and rabbits separate, which really stumped me for a bit. It would be neat if the conditional statements emphasized and deemphasized based on whether their condition was currently met.

How do I interact with the website? It's just a static image for me

I had the same problem. I was trying to click on things but not drag. Maybe if one of the animals is clicked but not dragged, it could expand and immediately get small, as if it had been dragged 0 pixels?

Re: Show HN: I may have created a new type of puzzle

#392

Earlier quoted context omitted.

Break? That's just a failure condition as per rules, working as intended

Just needs a reset button then. Having to refresh the page is a bit silly.

Agreed, along with a message of some kind explaining what's happened. My kid ended up with all the animals on the boat and unable to move any of them off, and didn't know why. This was before she understood all the rules of the puzzle.

Re: Show HN: I may have created a new type of puzzle

#394

Earlier quoted context omitted.

The state I’m referring to is is the whole puzzle state. It’s a confusing term in this case.

Yes, and as I said, the number of puzzle states is the number of nodes in the pictured graph, cubed. There is some relation between the two graphs, but they aren’t the same, and the pictured graph doesn’t necessarily show too clearly how to navigate around between different regions of the graph of game states.

Yes. That’s right. In problem analysis the problem state graph is implicit (or virtual, I’m not sure which is the appropriate term). It happen Ms that this puzzle also has a graph, but (agreeing with you) that’s not the psg. We could call the puzzle’s graph the “map” to be a bit less confusing, assuming we want to bother continuing this thread, but I’m guessing that it’s just you and me at this point, and we agree, so we should stop.

Re: Show HN: I may have created a new type of puzzle

#397
post #387

Earlier quoted context omitted.

Rapidly flashing colors may be dangerous for people with epilepsy.

I wonder if it's better for people with epilepsy to have a simple and more robust solution by getting a monitor that has low refresh rate or limited colors than to try to police all the internet and applications from ever showing flashing colors.

They may and if I had epilepsy then I'd look to do the same, but that won't absolve us of the need to take care so that people without special equipment don't need to worry.

Re: Show HN: I may have created a new type of puzzle

#399
post #62

It's beautiful! Looks like the optimal solution is 26 steps: https://github.com/polkerty/dog-bunny-puzzle-solver

Nice. I tried to fuzz this rather than use an exhaustive search. So random animals walk randomly. It gets stuck. So I added if no animal moves after 100 attempts, restart. But it seems to get stuck all the time. So it loops around mostly and eventually falls to the stuck position. I have to think about this, is the entropy such that you'll never practically escape by randomly walking? I feel like if I add more condit…

> I tried to fuzz this rather than use an exhaustive search.

Shame. Shame. Shame. rings bell

Re: Show HN: I may have created a new type of puzzle

#400
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

I don’t have epilepsy, even though, that’s quite an intense flashing image.
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